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Hops-a-Daisy Generalized







Equiversal- is a total rethink of Equi to make it finite but keep the convoluted tactical nature of the game that combines step movement's, friendly hops and forced hop captures with opportunity for permanent territory gains, and basic resource allocation choices between static pieces with value and active pieces with cost. Captures convert the pieces rather than removing them, and the game ends whenever all the players pass consecutively. The multi-player version is an experiment in adding multiple piece types and jumping capture to the inventor's Line-of-Sight games of 2020 - e.g. Shaka, Infuse, Refugia.


Equi is a game system played on a hex grid, for 2 or more players, using 2 types of reversable pieces. The larger pieces (Hexes) cannot move after placement and each score 10 points at the end of the game. The smaller pieces (Discs) can step to an adjacent empty space or hop other pieces. Depending on the game selected, they either do not score, or else deduct 10 points each at the end of the game. Disc moves are optional unless there is a forced capture situation as defined in the options. Placement is also optional: Hexes may be placed whether or not there has been a Disc move, but Discs may only be placed if one hasn't been moved. The placement of either piece ends the turn. Hexes and Discs have different placement rules. These rules are defined by the game/options chosen. Equi gets its name from the Hex placement rules which are based on the principal that the neighborhood of the chosen location must contain equal numbers of your own and your opponent's pieces. This neighborhood could be defined as adjacent locations, or as locations in each direction of travel that are at the same distance as the closest relevant piece. - these definitions can be selected, as well as how to interpret the rule for more than two players. The Discs placements could have either or both of the following limitations imposed: They might be limited to Non-Hex locations and/or might be limited to positions that may not be captured by the first action of the next player, depending on the options chosen. Captures always immediately change the ownership of the piece jumped to be the same as the moving piece. In addition, options can be selected to cause the jumped pieces to be exchanged with the other type. Whether or not friendly pieces can be jumped can also be selected, as well as whether jumping enemy pieces is mandatory, and who your jumpable enemy is, in multi-player games. In any case, no location my be jumped twice on the same turn. The game ends when all the players have consecutively taken their turn without making a placement. Please have fun with this playground, and let me, the author, know which are your favorite game options...


Dale W. Walton

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Hops-a-Daisy Generalized.lud


Dale W. Walton


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