background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
HexTrike

Leaderboard

Period

Modern

Category Experimental

Description

Place stones in line of sight of the most recent stone until it is trapped. Whoever dominates the trapped area wins.

Rules

Play on a hexagonal grid composed of hexagons. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over occupied points. When a player moves the pawn, first they place a checker of their own color, onto the destination point. Then they move the pawn on top of it. When the pawn is trapped, the game is over. At the end of the game, each player gets a point for each checker of their own color adjacent to the pawn; if the number of adjacent checkers is equal, the checker under the trapped pawn breaks the tie. The person with the highest score wins.

Author

Alek Erickson

Publisher

Alek Erickson

Ludeme Description

HexTrike.lud

Concepts

Browse all concepts for HexTrike here.

Reference

BGG

Identifiers

DLP.Games.1229

BGG.307379

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council