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Category Board, Space, Group


Hermit is a game in which players place stones on empty vertices to create connected groups of sizes 1, 3 and 5.
It is easy to learn but challenging to master. Although the game is static (pieces do not move), there is still a dynamic effect because legal placements turn on and off!
Hermit can be played on the nodes of any graph, even on a four-dimensional tesseract! Twelve 2-dimensional graphs are included. Some graph require a neutral token to prevent symmetric play by the second player.


Hermit is a two player abstract game in which players drop stones to create edgewise connected, owned groups of odd sizes 1, 3 and 5 exclusively.
The game ends when neither player can legally place a stone.
The player with the most groups on the board at game's end wins.
Ties are broken by the most groups of size 1 (hermits), then by the most groups of size 3, and finally, the last player to place a stone wins.

Scores are formatted 'aa1133', where aa = count of all groups, 11 = count of size 1 groups, and 33 = count of size 3 groups.

It is helpful to turn on 'Show Legal Moves' (Alt-M).


Phil Leduc

Creation date


Ludeme Description



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The Owl's Nest - Hermit



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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council