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Havabu

Period

Modern

Category Experimental

Description

This is a game generated by GAVEL. It appears to be primarily a mix of Havannah and Tabu Y, with novel elements.

Rules

Players take turns placing markers of their colour on an 8x8 grid of square cells. It is not permitted to place a marker in any of the (up to) eight cells around the cell that a marker was last placed in by the opposing player. A player can win by connecting any pair of two corners of the board with a chain of their pieces, by connecting any three of the boards four sides (excluding corners), or by being the last player to make a legal move. Diagonal connections between markers also count for the purpose of establishing connections.

Author

GAVEL

Creation date

2024-07-10

Ludeme Description

Havabu.lud

Concepts

Browse all concepts for Havabu here.

Identifiers

DLP.Games.1661


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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council