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Halma

Period

Modern

Region

United States of America

Description

Invented in 1883 by George Howard Monks in Boston. Played on a 16x16 checkered board. Can be played with two or four players. It is played with 19 pieces for a two-player game, 13 for a four-player game. The pieces begin play in opposing corners of the board, called the "camp." Pieces can move in any direction to an adjacent square. Players can also jump any adjacent piece, including the player's own. Jumping does not capture. Multiple jumps in one turn by the same piece are allowed. The goal is to move all of one's pieces into the opposing player's camp. Once a piece has moved into the camp, it cannot leave.

Rules

Origin

Ludeme Description

Halma.lud

Variants

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