Halma
Period
Modern
Category
Board, Race, Fill
Description
Halma was invented in 1883 by George Howard Monks in Boston, and inspired other games such as Chinese Checkers.
Rules
Played on a 16x16 checkered board. Can be played with two or four players. It is played with nineteen pieces for a two-player game, thirteen for a four-player game. The pieces begin play in opposing corners of the board, called the "camp." Pieces can move in any direction to an adjacent square. Players can also jump any adjacent piece, including the player's own. Jumping does not capture. Multiple jumps in one turn by the same piece are allowed. The goal is to move all of one's pieces into the opposing player's camp. Once a piece has moved into the camp, it cannot leave.
Wikipedia
Ludeme Description
Halma.lud
Concepts
Browse all concepts for Halma here.
Similar Games
Identifiers
DLP.Games.45
BGG.38950
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