background Ludii Portal
Home of the Ludii General Game System

   

Part of the Digital Ludeme Project background    

Home Games Forum Downloads Services History World Map Contact Us


 
Gyan Chaupar (Snakes and Ladders)

Period(s)

Modern

Region(s)

Other

Categories

board, race, reach

Description

"Gyan chaupar": a game originating in India at an unknown time in the past. Since its origin in India, the game had moralistic tones, with setback and boons in the game associated with immoral or moral behavior, respectively. There are different variations based on Jain, Hindu, Islamic, and other religious traditions. It came to England around 1890 and was commercialized in other places like the Unites States as "Snakes (or Chutes) and Ladders."

Rules

The board is a grid with varying numbers of spaces, it can generally range from 72 to over 100. Each player has one piece and move according to the roll of one die. Representations of snakes and ladders are scattered throughout the board, connecting two spaces. If a player lands at the bottom of the ladder at the end of their move, they advance to the space at the top of the ladder. If a player ends their turn on a space with the head of a snake, they move down to the space with the tail of the snake. The first player to move off the last space of the board wins.

Origin

India

Ludeme Description

Gyan Chaupar.lud

Reference

Murray 1951: 143

Evidence Map

4 pieces of evidence in total. Browse all evidence for Gyan Chaupar here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:



Sources

Murray, H.J.R. 1951 A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Topsfield, A. 2006. Instant karma: The meaning of Snakes and Ladders. In Topsfield, A. ed., The Art of Play: Board and Card Games of India. Mumbai: Marg Publications. pp. 75–89.

Reference ID

DLP.Game.51

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands
This project is funded by a 2m euro
ERC Consolidator Grant from the
European Research Council