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Grand Trictrac (Trictrac)DLP Game   

Leaderboard

Period Modern

Region Western Europe

Category Board, Race, Escape

Description

Grand Trictrac is a Tables game popular in France since the Early Modern period. It is different from similar games in that scores are accumulated by hypothetical moves and achieving particular positions in the game.

Rules

The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has fifteen pieces, which all begin on the first point of their track. Two dice are used. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the other. The maximum number of pieces per point is two, except for the starting point. Placing pieces on the twelfth point of a player's side is only allowed when it can be achieved by two pieces on the same dice roll. A player's pieces only actually move on the player's half of the board; points are awarded for any hypothetical move that would move a player's pieces along the imagined track onto the opponent's side of the board that would land on a point with a lone opposing piece (a "hit"). The player then moves pieces on their side of the board that are able to move. If the hypothetical hit is in the opponents' nearest half of the board according to the track, the player scores two points, four points if it was achieved by rolling doubles. If the hit is in the further half of the opponent's side of the board, the player scores four or six if made by doubles. Players play until one scores twelve points. The first player to win twelve games wins.

Soumille 1765.

Origin

France

Ludeme Description

Grand Trictrac.lud

Concepts

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Reference

Murray 1951: 125-126.

Evidence Map

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Sources

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Soumille, B.-L. 1766. Le Grand Trictracou methode facile pour apprendre sans maitre. Paris: P. F. Giffart.

Identifiers

DLP.Games.175

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