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Geister

Period

Modern

Category Board, Race, Reach

Description

In Geister, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares.

Rules

Geister is a two-player board game on a 6×6 game board.
Each player has four good ghosts and four evil ghosts, whose
type is not revealed to the opponent player. In each turn
a player can move one of his ghosts one step vertically or
horizontally. Moving into a square containing an opponent's
ghost will capture the opponent's ghost and move it off from
the board. Moving into a square containing an ally ghost
is not allowed. A player can also move off one of his good
ghosts from one of the opponent's corner squares. A player
wins when one of the three conditions is satisfied:
• All the player's evil ghosts are captured.
• All the opponent's good ghosts are captured.
• One of the player's good ghosts is moved off the board
from one of the opponent's corner squares.

Author

Alex Randolph

Ludeme Description

Geister.lud

Concepts

Browse all concepts for Geister here.

Reference

BGG

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Identifiers

DLP.Games.1435

BGG.2290


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