background Ludii Portal
Home of the Ludii General Game System


Part of the Digital Ludeme Project background    

Home Games Forum Downloads Services History World Map Contact Us







Murray 7.4.14 (Kaudern iv. 313; Matthes 1859: 84, 898) Two rows of six holes with two stores Seven counters in each hole Play moves in an anti-clockwise direction and players sow into the store on their right hand side. A move may begin from any of the player's holes except their store. If the last counter falls into the store, they can sow again from any of the holes in their row. If it lands in a hole with counters in it, these are picked up and sowing continues. If the last counter falls into an empty hole the move ends, but if the hole is in the player's own row, any counters in the hole opposite it are captured and placed in the store. When no more moves can be made, a new round begins and each player fills as many holes as they can by putting seven in each. Surplus counters are placed in the store. Any unfilled holes are excluded from play. Play continues until one player has all of the counters.

Ludeme Description


Evidence Map

1 pieces of evidence in total. Browse all evidence for Galatjang here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:


Reference ID


     Contact Us

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands
This project is funded by a 2m euro
ERC Consolidator Grant from the
European Research Council