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Gabata (Tigray)

Period

Modern

Region

Horn of Africa

Description

Pankhurst 1971: 164-165 (Adowa and Aksum variants) Three rows of six holes Play begins with three counters per hole. Each player owns the row closest to them and the right half of the central row. Variant: Can be played with three players, where one player has a full row of six and each other player has two rows of three on either half of the board. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sowing right to left, then left to right in the opponent's part of the central row, then proceeding back to the player's full row and proceeding as before. Sowing always begins from a player's own holes. When the last counter falls into an empty hole, the turn ends. If the last counter falls into an occupied hole, the contents of that hole are picked up and sowing continues. Captures are made by dropping the last counters of a sowing into an opponent's hole which contains three counters, making it have four counters. Captures cannot be made until after the original three counters placed in the holes at the beginning of the game have been moved. Once such a hole is captured, the player owns this hole, but cannot sow from it. When a player captures a hole like this, they may continue sowing from any hole on their side of the board. During sowing, if the final counter lands in an opponent's captured hole, the player captures the last counter dropped and one of the counters from the hole, or just the final counter if the hole is now empty. Play ends when all the counters are captured or have accumulated in captured hole. The player with two or more counters more than the original number captures one hole from the opponent; one hole for every three extra counters, taking these holes from the opponent's left hand holes. If the player only has two extra counters, the opponent gives the player one more counter to make three extra. Play continues as before. Play ends when one player has captured all of the holes.

Rules

Origin

Adowa
Board: Three rows of six holes
Pieces: Three counters per hole
Rules: Pankhurst 1971: 164-165 (Adowa and Aksum variants) Three rows of six holes Play begins with three counters per hole. Each player owns the row closest to them and the right half of the central row. Variant: Can be played with three players, where one player has a full row of six and each other player has two rows of three on either half of the board. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sowing right to left, then left to right in the opponent's part of the central row, then proceeding back to the player's full row and proceeding as before. Sowing always begins from a player's own holes. When the last counter falls into an empty hole, the turn ends. If the last counter falls into an occupied hole, the contents of that hole are picked up and sowing continues. Captures are made by dropping the last counters of a sowing into an opponent's hole which contains three counters, making it have four counters. Captures cannot be made until after the original three counters placed in the holes at the beginning of the game have been moved. Once such a hole is captured, the player The player captures the last counter dropped and one of the counters from the opponent's hole, leaving two in the hole. The h

Aksum
Board: Three rows of six holes
Pieces: Three counters in each hole
Rules: Pankhurst 1971: 164-165 Three rows of six holes Play begins with three counters per hole. Each player owns the row closest to them and the right half of the central row. Variant: Can be played with three players, where one player has a full row of six and each other player has two rows of three on either half of the board. Sowing occurs in the following direction: from left to right in the player's full row, right to left in the player's half of the central row, proceeding to the opponent's full row and sowing right to left, then left to right in the opponent's part of the central row, then proceeding back to the player's full row and proceeding as before. Sowing always begins from a player's own holes. A player can not sow from their left hand hole in their main row unless it has more than three counters, unless there is no other option. When the last counter falls into an empty hole, the turn ends. If the last counter falls into an occupied hole, the contents of that hole are picked up and sowing continues. Captures are made by dropping the last counters of a sowing into an opponent's hole which contains three counters, making it have four counters. Captures cannot be made until after the original three counters placed in the holes at the beginning of the game have been moved. Once such a hole is captured, the player The player captures the last counter dropped and one of the counters from the opponent's hole, leaving two in the hole. The h

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