background Ludii Portal
Home of the Ludii General Game System


Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About

Flower Shop



Category Board, Space, Territory


Flower Shop is a colorful dynamic connection game invented by Mihaw Zapawa.


Flower Shop is played on a hexhex board and uses the 12* placement protocol, that is: barring the first player's first placement, which must be a single piece, players make two placements in a turn. There are two types of pieces: impartial *stalks* (green) and partial *flowers* (pink and yellow). A maximal set of connected stalks is called a *plant*.

There are two placement restrictions:
1. Each flower may be adjacent to no more than one stalk and no other flowers.
2. Each plant can only be adjacent to at most one colour of flowers.

The game ends when no legal placements can be made. The *worth* of each plant is the number of stalks in it times the number of flowers adjacent to it. The *score* of each player is the total worth of all the plants adjacent to his flowers. Highest score wins. In case of equal scores, no player wins.

(Description taken - but slighlty adapted - from


Mihaw Zapawa

Creation date


Ludeme Description

Flower Shop.lud


Browse all concepts for Flower Shop here.



     Contact Us

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council