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Flower Shop

Period

Modern

Category Board, Space, Territory

Description

Flower Shop is a colorful dynamic connection game invented by Mihaw Zapawa.

Rules

Flower Shop is played on a hexhex board and uses the 12* placement protocol, that is: barring the first player's first placement, which must be a single piece, players make two placements in a turn. There are two types of pieces: impartial *stalks* (green) and partial *flowers* (pink and yellow). A maximal set of connected stalks is called a *plant*.

Rules
There are two placement restrictions:
1. Each flower may be adjacent to no more than one stalk and no other flowers.
2. Each plant can only be adjacent to at most one colour of flowers.

The game ends when no legal placements can be made. The *worth* of each plant is the number of stalks in it times the number of flowers adjacent to it. The *score* of each player is the total worth of all the plants adjacent to his flowers. Highest score wins. In case of equal scores, no player wins.

(Description taken - but slighlty adapted - from mindsports.nl.)

Author

Mihaw Zapawa

Creation date

2021

Ludeme Description

Flower Shop.lud

Concepts

Browse all concepts for Flower Shop here.

Identifiers

DLP.Games.1541

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