background Ludii Portal
Home of the Ludii General Game System

   

Part of the Digital Ludeme Project background    

Home Games Forum Downloads Services History World Map Contact Us


 
Dongjintian

Period

Modern

Region

China

Description

Eagle 1995:57-58 Two rows of five holes Five counters per hole Sowing can happen in either direction. When the last counter falls into a hole, sowing continues if there are counters in the following holes; these are picked up and sowing continues from there. When the hole after the end of a sowing is empty, the counters in the next hole following it are captured. If a pattern of alternating empty and occupied holes continues after this, the counters in the occupied holes are captured, until there are two occupied or two empty holes in a row. Four player variant: Four rows of five holes Five counters per hole Players can sow from any hole. Sowing occurs orthogonally in any direction, and a player can change direction orthogonally at any point in the move, but can never double back. Rules for continuing to sow are the same as for the two player game. The hole from which the sowing continues will always be the next one in the opposite direction from the penultimate hole in which a counter was dropped. Therefore, if the sowing ends when a sowing hits an edge or corner, sowing does not continue. Captures are made in the same way as the two player game, but captures cannot be made when the final counter falls into a hole from which a new direction must be chosen. Captures cannot be made from the central two holes of the board. The player who captures the most counters wins.

Rules

Origin

Evidence Map

1 pieces of evidence in total. Browse all evidence for Dongjintian here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:



Sources