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Dash Guti (Kowwu Dunki, Kowwa Dunki)DLP Game   

Period Modern

Region Southern Asia

Category Board, War, Leaping, Lines

Description

Dash Guti is a game with leaping captures played in India, and similar to many other games with similar movement and capturing rules.

Rules

Each player lays out the pieces on the board on the intersections of the lines, each filling all the intersections of the triangle closest to the player, plus the extra intersection to their right. Play moves to the next adjacent intersection connected by a line. Opponent's pieces can be captured by hopping over them. The player who captures all of the opponent's pieces wins.

Gupta 1924: 166.

Origin

India

Ludeme Description

Dash Guti.lud

Concepts

Browse all concepts for Dash Guti here.

Reference

Murray 1951: 70.

Evidence Map

2 pieces of evidence in total. Browse all evidence for Dash Guti here.

Possible ancestors/successors for this game can be viewed here.

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Sources

Gupta, H. 1924. 'A few types of sedentary games prevalent in the central provinces.' Journal and Proceedings of the Asiatic Society of Bengal 20(5): 165–169.

Humphries, E. de M. 1906. Notes on "Pachesi" and similar games, as played in the Karwi Subdivision, United Provinces. Journal and Proceedings of the Asiatic Society of Bengal. 2(4): 117–127.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Similar Games

Egara Guti

Awithlaknan Mosona

Kolowis Awithlaknannai

Kotu Ellima

Yeung Luk Sz' Kon Tseung Kwan

Nuktagaq

Juroku Musashi

Tuknanavuhpi

Felli

Alquerque

Identifiers

DLP.Games.139


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