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Conflagration and Keep-a-riding

Period

Modern

Description

Games inspired by Kanare Kato's 'Squish'

'Mosey' and 'Don't Mosey' are based on Kanare Kato's work developing 'Advanced Squish'.

Originally 'Squish' was a unification game with step movement toward a friendly piece in-line, possibly involving a capture. 'Advanced Squish' added a requirement on non-capturing steps for the piece to become part of a larger group. (Singletons were exempted.)

-- 'Keep-a-Riding' and 'Conflagration' differ by being explicitly stalemate games: Last to move wins or loses depending on the game. They also differ by using slide captures, and by not including the core principle of moving toward a friendly piece in line, but instead requiring the step move to bring the moving piece into new contact with another friendly piece.

They typically end with only a few pieces on the board, and one player may be entirely eliminated.
'Keep-a-Riding' is themed as a 'last man standing' team demolition derby.

In Conflagration, the theme is 'fighting fire with fire': Getting eliminated is a win. Containment, where non of your flamepieces can move, is also a win.
Conflagration has 2 subvariants 'Firestorm' and 'BackFire' in which the choice of moves that each flame piece can take are prioritized. BackFire is the shorter, more aggressive, because a flame piece must capture (become a 'backfire') if it can. In Firestorm, a flame piece must join its kind if they can, leading to slower elimination of the flames in the end game.

Rules

Setup: Pieces of each color are distributed symmetrically on every 3rd cell of the board.
(For a game on an order 4 board, the outer cells are not used.)

Goal: Last to move wins or loses, depending on the game chosen.

-- 'Mosey' and 'Shakattrition': Last to move wins.
-- 'Don't Mosey' and 'Shakattrition (Misere)': Last to move loses.

Play
- Decide which player will play with which color (Dark or Light).
- Light is the first player to play.
- Follow the movement rules for the chosen game.

Passing is not allowed.
The game ends when a player cannot move.

Movement rules for 'Mosey' and 'Don't Mosey':

On each turn, the mover choses a piece and slides it over empty cells towards a friendly piece in the same line (but not necesarily visible from the moving piece's point of view.)

Restrictions:
The sliding piece must either:
- stop on an empty cell next to a friendly piece to form a group of friendly pieces that is larger than the group it started in, or
- stop on the cell of an enemy piece and remove it.
- A piece cannot capture another piece of the same color.

Play for Shakattrition

On each turn, the mover choses a piece and slides it along a line of empty cells in one of the 6 directions.
It must either:
-- become part of a group of friendly pieces that is larger than the group it started in, if this is possible;

or, if this is not possible for the chosen piece, it must
-- capture an enemy piece by replacement.

A piece cannot capture another piece of the same color.

Author

Dale W. Walton

Creation date

2021-10-14

Concepts

Browse all concepts for Conflagration and Keep-a-riding here.

Identifiers

DLP.Games.1462

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