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Chucka

Period

Modern

Category Board, Space, Territory

Description

Throw pieces a certain distance based on their value.

Rules

Each player places 2 pieces on the board perimeter with value 0. During each player's turn they can either increase the value of a piece by 1, or place a new piece on an empty site. New pieces must be placed N spaces away from an existing piece, where N is the value of that piece. New pieces always start with value 0. The game ends when all spots on the board are filled or all players pass. The player with the most pieces on the board wins.

Author

Matthew Stephenson

Creation date

2024

Ludeme Description

Chucka.lud

Concepts

Browse all concepts for Chucka here.

Identifiers

DLP.Games.1728


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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council