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Camelot (Chivalry, Inside Moves)



Category Board, Race, Fill


Camelot is a Chess variant invented by George Parker in the late nineteenth century and published by Parker Brothers.


The object of the game is to be the first player to occupy the opponent's castle with two of your own pieces, or, to capture all of your opponent's pieces while retaining two or more of your own pieces. Both knights and pawns can move either horizontally, vertically, or diagonally in three ways, as follows: One space in any direction (like a king in chess). This is called a plain move. A leaping move (called cantering) over an adjacent friendly piece to a vacant space immediately beyond. Multiple leaps over a player's own pieces are permitted. Cantering is always optional (never obligatory). A jumping move over an adjacent enemy piece to a vacant space immediately beyond. The enemy piece is captured and removed from the board. As in checkers, multiple jumps are allowed, and capturing is obligatory whenever it is possible. Pawns may make any of the three moves, but only one type of move per turn. Knights have a fourth option: a combination move consisting of a canter immediately followed by a jump (capture). This is called the knight's charge. The knight may, in this single move, perform multiple canters (or just one), followed by multiple jumps (or just one); but the canter(s) must precede the jump(s). A knight may not combine a plain move with a canter or a jump.



George S. Parker


The Game Crafter, LLC, John Waddington Ltd.,

Creation date


Ludeme Description



Browse all concepts for Camelot here.


Le Livre des Jeux de Pions, Michel Boutin, Page 38

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