background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Buqruru (Azid)DLP Game   

Leaderboard

Period Modern, 1900s

Region Northern Africa

Category Board, Sow, Two rows

Description

Buqruru is a two-row mancala-style board game played in the Tidikelt and Haggar regions of Algeria. It is typically made out of holes in the sand, and camel droppings are used as pieces.

Rules

2x4 board. Six counters in each hole. At the beginning of the game, each player chooses one hole to be their sowing hole, from which each move on their turn must begin. The players agree on a direction of play, which is maintained throughout the game. Players alternate turns sowing from their sowing hole. The players may choose to sow one-by-one, two-by-two, three-by-three, four-by-four, and so forth, into the following holes. When the final counter lands in a hole causing it to contain two, four, six, or eight counters, the contents of that hole are captured. If the preceding hole also contains two, four, six, or eight counters, these are also captured, proceeding until there is a no longer a hole with two, four, six, or eight counters. If at the end of a turn a player sowed into the opponent's row and any of the opponent's holes contain two, four, six, or eight counters, providing the player sowed into them, the opponent captures these counters. In a players own row, if either player sows into a hole with an odd number of counters, making it an even number of counters, the player who owns that row captures the counters. If a player's sowing hole is empty at the beginning of their turn, they pass. Play continues until all of the counters are captured, or there is only one left on the board. The single counter is captured by the player in whose row it is located.

A new round begins. Players fill up as many holes as they can with six counters. If a player cannot, they fill as many as they can with six counters, and place the remainder in a hole, either between two with six counters or after them, and erases any empty holes. Play continues as before. When one player has erased all of their holes, the opponent wins.

Bellin 1964: 77-78.

Origin

Algeria

Ludeme Description

Buqruru.lud

Concepts

Browse all concepts for Buqruru here.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Buqruru here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:



Sources

Bellin, P. 1964. "L'enfant saharien à travers ses jeux." Journal des Africanistes 33(1): 47-104.

Identifiers

DLP.Games.1406

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council