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At-Tab wa-d-Dukk (Tab, Tab wa Dukk, Bazi Qamish, Kamiş Oyunu, Sitta, Tab al-Qasab)DLP Game   

Period Medieval, Modern

Region Northern Africa, Western Asia

Category Board, War, Replacement, Eliminate, All

Description

At-Tab wa-d-Dukk is a capturing game from Early Modern Southwest Asia. It is similar to the game of Tab still played today in the region, and may be the ancestor of several similar games.

Rules

4x13, 19, 21, or 29 board. The number of pieces per player equals the number of spaces in a row, which begin the game arrayed in the outer rows of the board. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the throw equals 6. A throw of 1, 4, or 6 grants another throw to the player. Players perform all of their throws first, and then move pieces according to the values of the throws without subdividing the value of a single throw. Players cannot move their pieces until the throw a 1. Pieces cannot move past one another in the home row. Each piece in the home row must individually be unlocked with a throw of 1 before it can move. In the central rows, when two of a player's pieces land on the same spot, they become a king and can be moved as one piece. There is no limit to the number of pieces in the king. They may be uncoupled with a throw of 1, or another throw which removes that number of pieces from the king. When a player's piece lands in a space occupied by an opponent's piece, the opponent's piece is removed from the board. Play progresses from left to right in the player's home row, and then from right to left in the second row, left to right in the third row, and then right to left in the opponent's row. When a piece enters the opponent's row, it cannot move if there are other pieces which can be moved. The player to capture the most of the opponent's pieces wins.

Hyde 1694: 217-223.

Origin

Southwest Asia

Ludeme Description

At-Tab wa-d-Dukk.lud

Concepts

Browse all concepts for At-Tab wa-d-Dukk here.

Reference

Murray 1951: 95; Depaulis 2001: 55-57.

Evidence Map

4 pieces of evidence in total. Browse all evidence for At-Tab wa-d-Dukk here.

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Sources

Depaulis, T. 2001. 'Jeux de parcours du monde arabo-musulman (Afrique du Nord et Proche-Orient). Board Games Studies 4: 53-76.

Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Niebuhr, C. 1774. Reisebeschreibung nach Arabien und andern umliegenden Ländern. Copenhagen: Nicolaus Müller.

Rosenthal, F. 1975. Gambling in Islam. Leiden: Brill.

Similar Games

Sijat El Taba

Tablan

Ashta-kashte

Tsun K'i

Thaayam

Ashtapada

Piprjall

Main Pacheh

Panchi

Len Doat

Identifiers

DLP.Games.648


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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council