background Ludii Portal
Home of the Ludii General Game System


Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About

Aj T'iwil DLP Game   

Period Modern

Region Central America

Category Board, War, Replacement, Eliminate, All


Aj T'iwil, "The Eagle," is a game played by the Maya in Belize, as part of the game Bul. It is a race game with captures, and is played second in the order of games making up Bul.


Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), and are played in the spaces between corn kernels. Dice are also corn kernels, with one side marked with a black dot. Four dice are used, the value of a move determined by the number of black dots that land face up. Each player has two throws on their turn, and moves after the second throw. The throws both must be used, and can be used in any order. Each team's home is the side of the board to their left. Each team moves toward the opposite end of the track, and then back to home. All of the players on one team play in succession, and then the players on the other team play next. Players enter the men on their throws and move along the track. Each player may have only one piece on the board at a time. When a player reaches the team's home field, the piece may be re-entered. Reaching the home field does not require an exact throw, and if one throw brings a player home, they may use the second throw to enter it again. If a piece lands on that of an opponent, it is captured and immediately leaved the board with the capture. Neither piece is reentered. Pieces belonging to the same team may occupy the same space with no consequence for the game. When one team has no more counters left to enter, the winner is the team that captured most of the opposing team's pieces.

Verbeeck 1998: 87-90.

Ludeme Description

Aj T'iwil.lud


Browse all concepts for Aj T'iwil here.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Aj T'iwil here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:

Similar Games

Aj Sayil

Aj Sakakil

A K'aak'il

Aj Sina'anil









     Contact Us

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council