background Ludii Portal
Home of the Ludii General Game System

   

Part of the Digital Ludeme Project background    

Home Games Forum Downloads Tutorials Tournaments History World Map Team


 
Aj Sina'anil

Description

Aj Sina'anil, "The Scoprion," is a game played by the Maya in Belize, as part of the game Bul. It is a race game with captures, where captured pieces must be taken back to the start in a stack. It is played third in the sequence making up Bul.

Rules

Six or more players, even number of players, played on two teams. The board consists of twenty kernels of corn, spaced evenly in a line. If there are ten to fourteen players, the board is expanded to 25 kernels. If there are more than sixteen players, it is expanded to 30. Sticks are used to play, (five per player), and are played in the spaces between corn kernels. Dice are also corn kernels, with one side marked with a black dot. Four dice are used, the value of a move determined by the number of black dots that land face up. Each player has two throws on their turn, and moves after the second throw. The throws both must be used, and can be used in any order. Each team's home is the side of the board to their left. Each team moves toward the opposite end of the track, and then back to home. All of the players on one team play in succession, and then the players on the other team play next. Players enter the men on their throws and move along the track. Each player may have only one piece on the board at a time. When a player reaches the team's home field, the piece may be re-entered. Reaching the home field does not require an exact throw, and if one throw brings a player home, they may use the second throw to enter it again. If a piece lands on that of an opponent, it is captured. Pieces are allowed to move forward or backward if the move captures a piece. The captures piece is placed on top of the piece that captured it, and the stack now moves toward the capturing player's home space. If the player successfully carries the captured piece to the team's home space, the piece is permanently captured and removed from play. If the opposing side lands on the same space as the stack, they are stacked with the opponent's piece, and the opponent begins carrying the stack to the opposing team's side. Any pieces captured belonging to the team which brings them back to their home are returned to their players. When a player's piece is initially captured, they may enter a new piece on their next turn. Pieces belonging to the same team may occupy the same space with no consequence for the game. If a player's pieces are all captured, they may still help the team by making throws and moving pieces belonging to team members. When one team has no more counters left to enter, the winner is the team that captured most of the opposing team's pieces.

Verbeeck 1998: 87-90.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Aj Sina'anil here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:


Identifiers

DLP.Game.556

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands
This project is funded by a 2m euro
ERC Consolidator Grant from the
European Research Council