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Tant Fant DLP Game   

Period Modern

Region Southern Asia

Category Board, Space, Line

Description

Tant Fant is an alignment game documented in Bengal during the later eighteenth and early twentieth century, but is likely to be much older.

Rules

3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Players each have three pieces, initially placed on the sides closest to the player. Players move the pieces to an adjacent unoccupied intersection along the lines. The goal is to make three in a row which cannot be in the starting position. An alternate version requires the three in a row to be diagonal.

Datta 1933: 167.

Origin

South Asia

Ludeme Description

Tant Fant.lud

Concepts

Browse all concepts for Tant Fant here.

Reference

Murray 1951: 41

Evidence Map

1 pieces of evidence in total. Browse all evidence for Tant Fant here.

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Sources

Datta, J. 'A few types of sedentary games of Lower Bengal.' Journal and Proceedings of the Asiatic Society of Bengal. 29(1): 167–170.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Similar Games

Epelle

T'mbl

Fanorona Telo

Tapatan

Liu Tsi

Engijn Zirge

Shisima

Marelle Quadruple

Katsela

Three Men's Morris

Identifiers

DLP.Games.71


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