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Katro DLP Game   

Period Modern

Region Eastern Africa

Category Board, Sow

Description

Katro is a unique six-row mancala-style board game played in Madagascar.

Rules

6x3 or 6 board. Two counters in each hole. Sowing occurs from one of the holes in the player's outermost row which contains counters, in either direction. Sowing moves in a boustrophedon path along the holes, moving from the last hole in the innermost row to the beginning of the outer row. When the final counter lands in an occupied hole, the contents of this hole are picked up and sowing continues. If this hole is in the player's inner row, the contents of the opponent's hole opposite it are captured, and these counters are also used along with the hole in which the last counter fell for the sowing to continue. If the opponent's inner row hole is empty, counters may be captured from their central row, and if both the inner and central rows are empty, captures may be made from the outer hole. Sowing ends when the final counter lands in an empty hole. When a player has only one counter on their side of the board, it may capture by moving from the central row directly to the inner row hole above it to make a capture (i.e., without following the normal track), and on the move prior to the capture, from the outer to the central row. Play continues until one player has captured all of the counters.

de Voogt 1999: 112-113.

Origin

Madagascar

Ludeme Description

Katro.lud

Concepts

Browse all concepts for Katro here.

Reference

de Voogt 1999: 112-113.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Katro here.

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Sources

De Voogt, A. 1999. "Distribution of Mancala Board Games: A Methdological Inquiry." Board Games Studies 2: 104-114.

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Quiela

Kisolo

Identifiers

DLP.Games.1102


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