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Evidence in Spain

2 pieces of evidence found.

Id DLP.Evidence.2017
Type Contemporary text
Game Asalto
Date 1891-01-01 - 1891-12-31
Rules Played on the Fox and Geese board, but the top arm of the cross is surrounded by a double line, indicating it is a fortress, in which one player puts two officers. The other player plays with 24 pieces. Officers may capture one of the opponent's pieces by hopping over it to an empty space immediately on the opposite side of the opponent's piece. If the officer does not capture when it is possible, it is huffed. The soldiers win by occupying all of the points in the fortress or by blocking the officers from being able to move; the officers win by capturing enough soldiers to prevent this.
Content Discussion of asalto with reference to ancient Greek and Roman games throughout Brunet y Bellet, showing the board, and mentioning movement, capturing. Brunet y Bellet 1891: 178, 181, 191, 198, 199, 201, 205, 302, 312.
Confidence 100
Source Brunet y Bellet, J. 1891. El Ajedrez. Investigaciones sobre su origen. Barcelona: Librería L'Avenc de Masso y Cas.

Id DLP.Evidence.2256
Type Contemporary rule description
Game La Liebre Perseguida
Date 1901-01-01 - 1904-12-31
Rules A square, with diagonals and lines connecting the midpoints. Two triangles on opposite sides of the triangle. One player plays as three galgos, which are placed on the three points of one of the triangles. The other player plays as one hare, which begins on the point between two of the galgos. The hare may move in any direction along the lines on the board, but must move to the central point of the board on its first move. The galgos may move forward orthogonally or diagonally; they may never move horizontally and may only move backwards if the galgo which starts on the apex of the triangle has moved and the piece to move backwards has not yet moved. If the galgos block the hare from being able to move, they win, if the hare moves past the galgos it wins.
Content Rule description from Santos Hernández, describing children's games from Spain: " La liebre perseguida. Este bonito juego consta de un castro ordinario con un triángulo isósceles en los lados superior e inferior, resultando once puntos de intersección. Uno de los jugadores tienen tres peones o galgos, que coloca en los tres ángulos del triángulo inferior, números /, 2, g. El otro tiene un peón, ¡a liebre, que coloca en el punto a, entre los tres galgos. Comienza siempre a huir la liebre, ocupando el punto del centro, y desde éste por donde quiera. A cada salto de la liebre avanza un galgo, recta u oblicuamente, nunca en dirección horizontal ni hacia atrás. (A veces a los galgos 2 y 3 antes de avanzar, se les permite bajar al sitio / si está desocupado). Si los galgos consiguen encerrar a la liebre, ganan el tanto, y pierden si la dejan escapar. El juego termina pronto, pero se hace muy interesante. Si los galgos atacan bien, ganan siempre; pero no pocas veces dejarán escapar la liebre si el que los mueve no deduce matemáticamente las posiciones que debe ocupar. No las consignamos aquí para que el juego no pierda su interés" (Santos Hernándes 1901-1904: 183).
Confidence 100
Ages Child
Source Santos Hernández, P. 1901-1904. Juegos de los niños en las escuelas y colegios. Madrid: Editorial Saturnino Calleja.

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