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Evidence in Nagaland
5 pieces of evidence found.
Id DLP.Evidence.833 Type Ethnography Game Terhüchü Date 1921-01-01 - 1921-12-31 Rules Played on a board similar to Perali Kotuma, with the addition of triangular extensions on the four corners. Play begins with nine pieces for each player. Pieces move along the lines to the next open space. Opponent's pieces can be captured by hopping over them. Within the trianguler extensions, pieces may move two places at a time, in a straight line. The player to capture all of the opponent's pieces wins. Content "The Angamis, leading an outdoor life such as they do, would not be expected to have many games of a sedentary nature. One such game is, however, known to them. It is a form of draughts known as terhüchü—"Fighting-eating," because the pieces of the opposing side fight and eat one another up. The board is a square one of sixteen squares (Fig. 1) joined by diagonal lines and usually scratched roughly on a large stone, cut into planking, or merely drawn in the earth. The pieces, which are bits of stone, move obliquely or straight along the lines, one going the distance of one square only at a time unless they are able to "eat" one of their opponents by jumping over him into an empty station beyond. As a rule, there are ten pieces on each side, but the game is sometimes played with eight, in which case the two outside stations of the forward line are left empty. A variant form is played with nine pieces on each side, the pieces being set out as shown in the diagram (Fig II). In this form there are triangular refuges into which and in which pieces may move along any of the lines shown. Inside these corners the piece may skip one junction of lines and move straight to the next but one. These triangles are formed by prolonging all the oblique lines beyond the square and also the straight lines forming the sides of the square and those dividing it into quarters. The bisected angles thus formed are joined up separately." Hutton 1921: 101–102. Murray 1951: 68 only provides the variant with triangles as an example of this game.
Confidence 100 Spaces Outside Source Hutton, J. 1921. The Angami Nagas. London: Macmillan and Co, Ltd., Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.
Id DLP.Evidence.1679 Type Ethnography Game Sümi Naga Game (Hunt) Date 1921-01-01 - 1921-12-31 Rules 5x5 intersecting lines, with diagonals drawn in each quadrant. One player plays as four tigers, which begin on the four corners of the board. The other player plays as twenty goats, which begin off the board. Play begins by placing one of the goats on an empty spot. The other player then moves the tiger to an empty adjacent spot along the lines on the board. The tiger may hop over an adjacent goat, if the space immediately on the opposite side of it in a direction along the lines is empty. Play continues like this until all of the goats are placed, after which the goats also move to one adjacent spot along the lines. The tigers win by capturing all of the goats; the goats win by blocking the tigers from being able to move.
Content "The board is made by drawing a square and joining up the opposite corners diagonally. The sides are then bisected and the middle points joined to the middle points first of the opposite, then of the adjacent sides. In this way the square has been cut up into four smaller squares, each divided by intersecting diagonals. Through these points of intersection four more lines are drawn, two vertical and two horizontal, again bisecting the sides of the four inner squares.
This gives altogether 25 points of intersection, and the game is played with 24 pieces, which are placed on these points and move along the lines joining them to the adjacent
points. One player has four pieces (bits of stone, beans, anything will do), known as “ tigers,” and these are placed one at each corner of the board. His opponent has 20 similar pieces called ‘‘ goats,” and his object is to place them on the board, and to move them when there, in such a manner that the “ tigers ” are rounded up and prevented from moving
at all. The “ goats ” may only move in a direct line to the next point of intersection, and the ‘‘ tigers ” are similarly restricted unless there is a goat at an adjacent point and an empty point beyond it in the same straight line, when the “ tiger ” may “ eat ” the goat by jumping over it as in draughts. The player of the “ tigers ” must move one of his pieces for every “ goat ” placed on the board by his opponent, and when all the ‘‘ goats are out the parties
must make alternate moves...The above diagrams show the board used in both games,
the tigers being first placed on the four outer corners of the board shown in the first diagram, when the player of the goats starts introducing his pieces along the outer edges in such a manner as to avoid, as far as he can, giving an opening to the tigers to eat any of the goats. The game is a simple one, but affords considerable scope for the exercise of skill and foresight in playing it." Hutton 1921: 110-111. Confidence 100 Source Hutton, J. 1921. The Sema Nagas. London: Macmillan.
Id DLP.Evidence.1680 Type Ethnography Game Sümi Naga Game (War) Date 1921-01-01 - 1921-12-31 Rules 5x5 intersecting lines, with diagonals drawn in each quadrant. Eleven pieces per player, which begin on the two rows closest to the player, with the eleventh on the outer spot of the middle of to the left of the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may capture an opponent's piece next to it by hopping over it to an empty spot immediately on the opposite side of the opponent's piece along the lines of the board. The player who captures all of the opponent's pieces wins.
Content "..a second game known as the war game is played on the same board, each side using eleven pieces which are represented by bits of black or whitish stone or anything of that sort.
Each player places ten men on the two back lines of his side of the board, and the two eleventh men occupy the outside places on the middle line. The moves are along the intersecting lines not further than one point at a time, unless an opportunity occurs to jump over one of the opposing pieces into a vacant place behind it, thus “ eating the opponents*
piece, which is removed from the board, as in draughts. The side which eats up the greater number of its “ enemies ’* wins...In the war game the pieces are set out as shown in the second diagram." Hutton 1921: 111. Confidence 100 Source Hutton, J. 1921. The Sema Nagas. London: Macmillan.
Id DLP.Evidence.1681 Type Ethnography Game Terhüchü (Small) Date 1921-01-01 - 1921-12-31 Rules 5x5 intersecting lines, with diagonals drawn in each quadrant. Ten pieces per player, which begin on the two rows closes to the player. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it along the lines of the board to an empty spot immediately on the opposite side of the opponent's piece. The player who captures all of the opponent's pieces wins.
Content "One such game is, however, known to them. It is a form of draughts known as terhüchuü— ‘‘ Fighting- eating/' because the pieces of the opposing side fight and eat one another up. The board is a square one of sixteen squares (Fig. I) joined by diagonal lines and usually scratched roughly on a large stone, cut into planking, or merely drawn in the earth. The pieces, which are bits of stone, move obliquely or straight along the lines, one going the distance of one square only at a time unless they are able to eat " one of their opponents by jumping over him into an empty station beyond. As a rule, there are ten pieces on each side." Hutton 1921: 101-102. Confidence 100 Source Hutton, J. 1921. The Angami Nagas. London: Macmillan and Co, Ltd.
Id DLP.Evidence.1682 Type Ethnography Game Terhüchü (Small) Ruleset Eight pieces Date 1921-01-01 - 1921-12-31 Rules 5x5 intersecting lines, with diagonals drawn in each quadrant. Eight pieces per player, five arranged on the row closest to the player and the remaining three in the central three spots of the second row. Players alternate turns moving a piece to an empty adjacent spot along the lines. A piece may capture an opponent's piece by hopping over it along the lines of the board to an empty spot immediately on the opposite side of the opponent's piece. The player who captures all of the opponent's pieces wins. Content "...the game is somtimes played with eight, in which case the two outside stations of the forward lines are left empty." Hutton 1921: 102. Confidence 100 Source Hutton, J. 1921. The Angami Nagas. London: Macmillan and Co, Ltd.
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