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Evidence in Ikibuguzo

2 pieces of evidence found.

Id DLP.Evidence.1226
Type Ethnography
Game Ikibuguzo (Opening 1)
Date 1952-01-01 - 1952-12-31
Rules 4x8 board. Two counters in each hole. Opening play: Players simultaneously arrange their counters in one of two ways, beginning from the bottom left and proceeding anti-clockwise: 0, 6, 0, 0, 0, 0, 0, 17, 0, 3, 0, 3, 0, 3, 0, 0; or four in each hole of the outer row. Players then move alternately. If they play with the first array, the first three turns are made by sowing from the holes with three holes, proceeding in order from the one furthest to the left, sowing two in the nest hole and one in the following. They then sow from the next hole to the right with three counters on the next turn in the same way. If they play with the second array, the take turns sowing from each of the holes with four counters, beginning with the rightmost hole, placing two in the first hole and one in each of the following. Main phase: Play begins from any hole on the player's side of the board with counters in it. Singletons cannot move. Sowing happens in an anti-clockwise direction. If the last counter lands in an empty hole, the turn is over. For capturing: Holes are in 'opposition' when one player has the front row hole occupied and the opponent has both of the holes opposite it occupied. If the last hole in a sowing is in opposition, the player takes the counters in both of the opponent's holes and places them in the empty hole from which the player lifted the counters. The player then sows the captured counters from this hole. Further captures in the sowing can occur in the same way. However, each player has two hole from which clockwise plays can be made: the leftmost hole in the outer row and the second from the left in the inner row. Clockwise moves can only be made from these holes if they immediately lead to a capture. When the captured counters are sown, starting from the same hole, they can also be sown clockwise if they lead to a capture. If they cannot lead to a capture, they are sown anti-clockwise. Another alternative the player has is that, if the player plays clockwise from one of these holes and therefore makes a capture, the captured counters may be placed in the hole and left there, and the player may play instead from the other hole from which clockwise captures are allowed in a clockwise direction, if it leads to a capture. The player may continue playing from this hole as above until the possibilities to move are exhausted, and then may move from any hole in an anti-clockwise direction. Multiple captures can only be made in a clockwise direction from these holes if it is made on the first sowing of the turn. Otherwise, only one clockwise capture can be made and sowing must proceed in an anti-clockwise direction. If the last counter lands on a hole that is occupied but not in opposition, these counters are picked up and sowing continues. Play ends when one player captures all the opponent's counters or one player cannot play. The player who cannot play loses. A player may also win by capturing the counters from both of the opponent's end holes in the inner row in a single turn.
Content "8.3.4. Tanganyika, Bugufi; belgian Mandate, Urundi: Ikibuguzo; Tanganyika, Kilaya tribe, Bukoba Province: uruheso or Uruheisho (R. de Z. Hall, CP.) 4x8 holes . Two beans in each hole. A, O, a, o are reverse holes. Only differs from 8.3.3. in its opening play and in the addition of a second method of winning by taking the beans in the opponent's two front-row end-holes (I an P, I and p) in a single turn of play. Opening play. The players simultaneously rearrange theirs beans in one of several conventional arrays, both adopting the same array. Only two are given, as placed on the lower half of the board. The players then move alternately. Thus, after starting from the first of these arrays, A lifts each group of three beans in turn, beginning from N and placing two beans in O and one in P, then lifting 3L and placing two beans in M and one in N, and so on. Or, starting from the second array, the groups of four beans are lifted in turn and placed anticlockwise, two in the next hole and one in each of the two holes beyond. If in these operations a bean falls in a hole already occupied and that hole is in opposition, captures are made as in 8.3.2 and 8.3.3." Murray 1951: 217.
Confidence 100
Source Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Id DLP.Evidence.2231
Type Ethnography
Game Ikibuguzo (Opening 2)
Date 1951-01-01 - 1951-12-31
Rules 4x8 board. Two counters in each hole. Opening play: PLayers rearrange their counters so that there are four counters in each hole of their outer row. If they play with the second array, the take turns sowing from each of the holes with four counters, beginning with the rightmost hole, placing two in the first hole and one in each of the following. Main phase: Play begins from any hole on the player's side of the board with counters in it. Singletons cannot move. Sowing happens in an anti-clockwise direction. If the last counter lands in an empty hole, the turn is over. For capturing: Holes are in 'opposition' when one player has the front row hole occupied and the opponent has both of the holes opposite it occupied. If the last hole in a sowing is in opposition, the player takes the counters in both of the opponent's holes and places them in the empty hole from which the player lifted the counters. The player then sows the captured counters from this hole. Further captures in the sowing can occur in the same way. However, each player has two hole from which clockwise plays can be made: the leftmost hole in the outer row and the second from the left in the inner row. Clockwise moves can only be made from these holes if they immediately lead to a capture. When the captured counters are sown, starting from the same hole, they can also be sown clockwise if they lead to a capture. If they cannot lead to a capture, they are sown anti-clockwise. Another alternative the player has is that, if the player plays clockwise from one of these holes and therefore makes a capture, the captured counters may be placed in the hole and left there, and the player may play instead from the other hole from which clockwise captures are allowed in a clockwise direction, if it leads to a capture. The player may continue playing from this hole as above until the possibilities to move are exhausted, and then may move from any hole in an anti-clockwise direction. Multiple captures can only be made in a clockwise direction from these holes if it is made on the first sowing of the turn. Otherwise, only one clockwise capture can be made and sowing must proceed in an anti-clockwise direction. If the last counter lands on a hole that is occupied but not in opposition, these counters are picked up and sowing continues. Play ends when one player captures all the opponent's counters or one player cannot play. The player who cannot play loses. A player may also win by capturing the counters from both of the opponent's end holes in the inner row in a single turn.
Content "8.3.4. Tanganyika, Bugufi; belgian Mandate, Urundi: Ikibuguzo; Tanganyika, Kilaya tribe, Bukoba Province: uruheso or Uruheisho (R. de Z. Hall, CP.) 4x8 holes . Two beans in each hole. A, O, a, o are reverse holes. Only differs from 8.3.3. in its opening play and in the addition of a second method of winning by taking the beans in the opponent's two front-row end-holes (I an P, I and p) in a single turn of play. Opening play. The players simultaneously rearrange theirs beans in one of several conventional arrays, both adopting the same array. Only two are given, as placed on the lower half of the board. The players then move alternately... Or, starting from the second array, the groups of four beans are lifted in turn and placed anticlockwise, two in the next hole and one in each of the two holes beyond. If in these operations a bean falls in a hole already occupied and that hole is in opposition, captures are made as in 8.3.2 and 8.3.3." Murray 1951: 217.
Confidence 100
Source Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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