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Evidence for Panchi

1 pieces of evidence found.

Id DLP.Evidence.1822
Type Rules text
Location 12°17'44.92"N, 76°38'21.77"E
Date 1794-01-01 - 1868-12-31
Rules A track of eleven squares, with marks in the two outer and central squares. Ten further squares extending from the central square, with markings in the fifth and final squares. Including this fifth square, a square track with eleven squares per side, with a marked square in each corner and middle square of each side. Five pieces per player. Seven cowries used as dice. The number of mouths up equals the value of the throw; when no mouths are up the player loses their turn. Players begin from opposite ends of the bottom track, and proceed up the vertical track, around the square, and then up the remainder of the vertical track. A player must throw a 1, 5, or 5 to enter the board. Throws of 1, 5, or 7 grant the player another throw. If a piece lands on a space occupied by a piece belonging to the opponent, the opponent's piece is removed from the board and must enter again. Pieces resting on a marked square are safe from begin sent back.The player who moves all five of their pieces beyond the final space in the vertical row with an exact throw wins.
Content "This game is called "Panchi", is played by two persons to mark out along the track starting from the opposing crosscut squares, the first player to complete the looped course and return home wins. The track is set out as a series of cells with right angle turns, square holes of 5x5 cells forms a looped circuit, cross-cut cells (representing safe squares) occur at the corners and at the junction of the right angle turns. The board has 60 squares. out of which 48 are looped circuit and 12 are safe squares. Players have 5 pawns each of red and black color and the game is played by 7 cowries. The action is controlled by throwing cowries, requiring 1, 5, or 7 to enter the game and the same number allows the player to play again. The other numbers 2, 3, 4, and 6 allow the player to normally move his pawn. When all the 7 cowries are thrown on their back, the player loses a chance. Landing on an opposing player's piece captures the piece, unless the piece is on a cross cur Safe Square. An exact throw is required to 'get out' and thereby win the game." Vasanth 2006: 32.
Confidence 100
Ages Adult
Social status Elite, Royalty
Genders Male
Source Vasantha, R. 2006. Maharaja's Games and Puzzles. Kelkheim: Foerderkreis Schach-Geschichtsforschung e. V.

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council