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Evidence for Dama (Philippines)

1 pieces of evidence found.

Id DLP.Evidence.1610
Type Ethnography
Location Philippines
Date 1892-01-01 - 1892-12-31
Rules 5x5 grid of points, four point in each row, each alternating position with an end point on the left or right edge. Points are connecting with diagonal lines. Twelve pieces per player, positioned on the first three rows closest to the player. Players alternate turns moving a piece forward to an empty adjacent spot along the lines. A player may capture an opponent's piece by hopping over it to an empty spot on the opposite side of it along the lines. Multiple captures are allowed, if possible. When a player's piece reaches the opposite edge of the board from which it started, it becomes a king. It may move over any distance, in any direction along the lines, and may capture by leaping any distance over any number of opponent's pieces, capturing all of them along that line. The king cannot take in multiple directions in one turn. The first player to capture all of the opponent's pieces wins.
Content "8. Dama, Draughts—The board consists of a small wooden table, inscribed with a diagram as shown in figure 70. Mr. Webb states that the board is not necessary, the digram being drawn upon the ground, a table, or the doorstep or floor of a house. The pieces, or men, are twenty-four in number, twelve on a side, whcih are placed at the intersection of the lines as shown, consist of small sections of bamboo, half being colored red on both sides to distinguish them. The usual pieces are stones or colored tilles. The moves are the same as in ordinary draughts, except that a king has the power of passing over any number of squares in a straight line, taking all the men in its way. It cannot cross a square, however, nor can it return on another line until after the opponent has made another move. The game agrees in the king's move with the gaame of Polish draughts..." Culin 1900: 648-649.
Confidence 100
Spaces Inside, Outside, Public, Private
Source Culin, S. 1900. "Philippine Games." American Anthropologist 2(4): 643-656.

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