background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Evidence for Main Pacheh

1 pieces of evidence found.

Id DLP.Evidence.1609
Type Ethnography
Location Penang
Date 1919-01-01 - 1919-12-31
Rules 5x5 board, with the central square on each side and the central square of the board marked with an X. Two to four players, each with four pieces, which start on one of the marked squares on the edge of the board. Four cowrie shells used as dice. The throws are as follows, with the value of the throws equaling the number of mouths which land up, all mouths down = 8, and grants the player another throw, as does a throw of 4. Pieces moves in a spiral track around the board in an anti-clockwise direction until they reach the space before the starting point, at which point they proceed around the inner circles in a clockwise direction, and then to the central space. When a player lands on a space occupied by an opponent's piece, the opponent's piece is sent back to their starting position. When a player reaches the central square by an exact throw, it is removed from the board. The first player to remove all four of their pieces from the board wins.
Content "Main Pacheh. The Penang Game. This game can be played by 2, 3, or 4 persons, each player sitting at one of the four points A, B, C, D (see diagram 2). Each player has four pieces which at the commencement of the game he places in the crossed square facing his position : these four squares opposite A, B, G, D, are the respective starting points. The course to be taken by one of B's pieces is dotted in the diagram. It seems rather confusing in its twists and turns, but the Malays do not seem to find it so. The players throw by turn with four cowrie shells and score as follows : - 4 shells opening upwards = 4* 3 shells opening upwards = 3 2 shells opening upwards = 2 1 shell opening upwards = 1 4 shells opening downwards = 8* * Secures an extra throw. The method of procedure is exactly the same as in the Achehnese variety, a square marked (X) has the same meaning, and a piece which is caught (pukul) must go back to its starting point." Dussek 1919: 70.
Confidence 100
Source Dussek, O. 1919. " Notes on Malay Indoor Games." Journal of the Straits Branch of the Royal Asiatic Society 80: 68-71.

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council