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Evidence for Tugea

1 pieces of evidence found.

Id DLP.Evidence.1598
Type Ethnography
Location 35°53'33.04"N,105°58'58.67"W
Date 1907-01-01 - 1907-12-31
Rules Forty stones arranged in a circle, with a larger gap ("gate") after every tenth stone. Two or more players. A flat stone is placed in the center on which the dice are thrown. One stick ("horse") per player, all of which start in on e of the gates. Three sticks used as dice, flat on one side and round on the other; one of the sticks is notched on the round side. The throws are as follows: One flat side and the notched side up = 1; two flat and the notched side up = 3; three flat sides up = 5; three round sides up = 10; two flat and notched stick up (?) = 15. Throws of 10 and 15 grant the player another throw. Players move in either direction around the circle. When a player lands on a space occupied by an opponent's horse, the opponent's horse is sent back to start. Horses resting in the gates are safe from being sent to start. The first person to complete a circuit of the board wins.
Content "TEWA. Nambe, New Mexico....The game is described under the name of tugea, or patol : This game is played by two or more persons. Forty small stones are laid in a circle with a space or gate between each group of ten. The players throw the billets perpendicularly upon a stone, the surfaces falling uppermost determining the count. One flat and one notched round side up count 1 ; two flat and one notched round side up, 3 ; three flat sides up, 5 ; three round sides up, 10; two flat and notched stick up, 15. When the count is 10 or 15, the player is entitled to another throw. Each player is provided with a small stick for a counter. This is called a horse. All players start from the same place and move their horses forward between the stones according to their score, in the same or opposite directions, as they choose. If one player scores so that his counter comes to a place occupied by the counter of a previous player, the first player must remove his counter or horse and start again, except it be in one of the spaces or gates which may be occupied by two or more horses at the same time. The one who first moves his counter completely round the circle is the winner. " Culin 1907: 192-193.
Confidence 100
Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.

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