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Evidence for Tsaydithl

1 pieces of evidence found.

Id DLP.Evidence.1585
Type Ethnography
Location White Mountain Apache
Date 1907-01-01 - 1907-12-31
Rules Forty stones, placed in a circle with a larger space after every tenth stone. The spaces between the stones are the playing spaces. Two to four players, each with one counter. Three sticks, round on one side and flat on the other, used as dice. The throws are as follows: three round sides = 10; three flat sides up = 5; one round and two flat = 3; two round and one flat = 1 or 2. Players move from one of the wider spaces around the board in opposite directions. When a player lands on the same spot as the opponent's piece, the opponent's piece is sent back to the beginning. The first player to complete a circuit of the board wins.
Content "White Mountain Apache, Arizona. These specimens were collected by Rev. Paul S. Mayerhoff, who gives the following account of the game under the name of tsaydithl, or throw-sticks: This is a woman's game and is played with great ardor. The staves are three in number, from 8 to 10 inches long and flat on one side. The playground is a circle (fig. 84) about 5 feet in diameter. The center of this circle is formed by a flat rock of any convenient size, generally from 8 to 10 inches in diameter. On the circumference forty stones are arranged in sets of ten, to be used as counters. Not less than two or more than four persons can participate in the game at one time. In playing, the sticks are grasped in the hand and thrown on end upon the rock in the center with force enough to make them rebound. As they fall, flat or round face upward, the throw counts from 1 to 10, as follows: Three round sides up counts 10 points, called yäh; two round sides up, one flat, 1 or 2 points, called tlay; one round side up, two flat, 3 points, called tah geé; three flat sides up, 5 points called dágay. Should one of the players, in making her count, continue from her set of counters to the adjoining set of her opponent's and strike the place marked by the opponent's tally marker, it throws the opponent's count out of the game, and she must start anew. Whoever first marks 40 points wins." CUlin 1907: 87.
Confidence 100
Ages Adult
Genders Female
Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.

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