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Evidence for Kawasukuts

2 pieces of evidence found.

Id DLP.Evidence.1581
Type Ethnography
Location 35° 2'11.93"N,107°22'57.77"W
Date 1898-01-01 - 1898-12-31
Rules Forty stones, arranged in a circle, with larger gaps (doors) between the stones after every ten. The gaps between the stones are the playing spaces. Any number of players. One stick per player. Three sticks used as dice, one marked with two notches, one marked with three notches, the other marked with ten notches. The value of the throw is the number of notches which land face up. Players move their sticks around the board, beginning at one of the doors. Players may choose in which direction to proceed around the board. When a player lands on the same space as an opponent, the opponent's piece is sent back to the starting door. The first player to complete the circuit of the board wins.
Content "Laguna. NewMexico. Capt. George H. Pradt, of Laguna, writes as follows: The game played with a circle of small stones is called, by the Keres pueblos, "Ka-wa-su-kuts." 3 The stones number forty, and arc divided into tens by openings called doors or gates called "Si-am-ma" the doors are placed north, south, cast, and west. In the center of the circle is placed a flat stone, upon which arc thrown the three counters. These arc Hat pieces of wood about 4 inches long, 1/2 inch wide, and 1 inch thick; painted black on one side, and marked with 2, 3, and 10 marks, respectively. The counters are firmly grasped with the ends down, and forcibly thrown (ends down) on the stone in the center, in such a manner that they will rebound, and the marks, if any are uppermost, are counted, and the player lays his marker (a small stick like a pencil) between the stones the proper distance from the starting point to record the number. The starting point is one of the "doors," 'whichever is selected, and the game is played by any number that can assemble around the circle. A player can go around the circle in either direction, but if another player arrives at the same point he "kills"' the previous player and that one is obliged to go back to the starting point; the first one making the circuit successfully wins the game. which is generally played for a small stake." Culin 1898: 729.
Confidence 100
Source Culin, S. 1898. Chess and Playing-Cards. Washington: Government Printing Office.

Id DLP.Evidence.1582
Type Ethnography
Location 35° 2'11.93"N,107°22'57.77"W
Date 1898-01-01 - 1898-12-31
Rules When a player lands on a door space, they must return to start, unless the next player throws the same number on their turn.
Content "The game is modified sometimes by ruling that if a player falls into one of the doors he must go back, but in this case the player is not obliged to go back it* another happens to mark as many points as he." Culin 1898: 729.
Confidence 100
Source Culin, S. 1898. Chess and Playing-Cards. Washington: Government Printing Office.

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