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Evidence for Jekab

1 pieces of evidence found.

Id DLP.Evidence.1229
Type Ethnography
Location 7° 5'29.06"N,171°22'55.40"E 7° 3'52.11"N,171°33'17.98"E 8°29'46.31"N,171°11'29.00"E 4°34'49.66"N,168°41'54.15"E 11° 9'38.24"N,166°53'31.43"E 8°55'56.79"N,165°45'34.87"E 8°43'13.67"N,167°43'56.52"E 7°17'26.35"N,168°44'54.44"E
Date 2017-01-01 - 2018-12-31
Rules 8x8 board, twelve pieces per player. Pieces placed on the dark squares of the first three rows of each side, with the empty corner to the right of each player. Pieces move one space forward diagonally. The may capture pieces of the opponent by hopping over them. Captures may happen in any direction. Multiple captures are allowed in the same turn, but they may not hop over the same piece or a player's own piece. Captures are compulsory, but if more than one option exists the player may choose which capture to make. When a piece reaches the opposite edge of the board, it becomes a king, even if this is in the middle of a turn. Kings may move any number of spaces forward or backwards, and may capture by flying leap. Kings must take all possible pieces in a sequence. The player to capture all of the other player's pieces wins.
Content "The islands feature an active community of completitive players of checkers, known as jekab in Marshallese, who use a rule set that is particular to the region. The game and its players were part of a study conducted in 2017/2018 that included a detailed description of the playing rules as well as the cultural significance of the game in Marshallese society...The distinction between jekab and checkers outside of this region hinges on the rules for promoting a piece to a king, which is a significant element in the proceedings of the game...In Marshallese checkers, however, the piece transforms to a king mid-move and will continue as a "long" king as soon as it has passed the far row." Danilovic and de Voogt 2020: 6-7.
Confidence 100
Ages Adult
Source Danilovic, S. and A. de Voogt. 2020. 'Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory.' Games and Culture: 1-20.

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