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Evidence for Waurie

1 pieces of evidence found.

Id DLP.Evidence.2131
Type Ethnography
Location Grand Cayman
Date 1985-01-01 - 1995-12-31
Rules Two rows of six holes with two stores. Each player owns the store to their right. Four counters in each hole. Sowing occurs from any hole in the player's row in an anti-clockwise direction. Sowing includes the player's store but not the opponent's. When the final counter lands into the player's store, they play again. When a player has no more counters in their row, they win, even if it is now the opponent's turn and they could place counters in the player's row.
Content Account from Armstrong: "Island Wari board from the Caribbean island of Grand Cayman containing 4 gray nickernuts in each well. Island Wari is one of several versions of Wari (often referred to as Mancala games). Island Wari is played on a rectangular board with a row of 6 cuplike depressions or wells on each side AND a larger well at each end (between the 2 rows). Depending on who wrote the description, these wells are referred to as "bins," "cells," or "houses." Two players sit opposite each other (and opposite the 6 wells on either side of the board). The larger end well to the right of each player (as they face the board) is their "home base." Four nickernuts are placed in each of the 6 wells on both sides of the board (a total of 48) and the 2 home base wells are left empty. In the following diagram the wells are labeled A, B, C, D, E and F for one player and A', B', C', D', E'and F' for the opposing player on the opposite side of the board. For each player the wells are labeled from left to right, and each move is always made to the player's right (i.e. counterclockwise on the board). The toss of a coin determines which player shall start first. Moves are always counterclockwise (to each players's right) and consist of taking all 4 nickernuts out of a well on YOUR SIDE OF THE BOARD and placing one seed in each of the successive wells in a counterclockwise fashion. [As the game progresses, a move may involve more than 4 seeds, as nickernuts are moved around the board and accumulate in certain wells.] A seed is also placed in YOUR HOME BASE, but never in your opponent's home base. If your last seed ends up in YOUR HOME BASE you get another turn. In fact, this can be very good strategy to make sure you get another turn. The object of Island Wari is to clear all of the 6 wells on your side of the board before your opponent can clear their side. To do this you must move the seeds to your home base and to your opponent's side of the board (but never to your opponent's home base). This requires a considerable amount of strategy and a lot of careful counting in order to prevent seeds from ending up on your side of the board again. Remember: The first person to clear their side of the board wins the game. In the following illustrations your side of the board is shown as A, B, C, D, E and F, and your opponent's side is shown as A', B', C', D', E' and F'. We will start with a board at the initial stage of the game (i.e. with 4 seeds in each well--except for the 2 empty home base wells): Let's say that you won the toss and get the first turn. You pick up all the 4 seeds in well C and place one seed in wells D, E, F and your home base. Since your last seed landed in your home base you get another turn--but we won't show another move now.Now your opponent picks up all the 4 seeds in their well E' and places one seed in their well F', their home base, and your wells A and B. Now you pick up all the 5 seeds in your well F and place one seed in your home base (making a total of 2) and one seed in your opponent's A',B',C' and D'. In another move you pick up all the 5 seeds in your well B and place one seed in wells C, D, E, F and your home base. Because your last seed landed in your home base you get another turn. In the next example you pick up the seed in your well F and place it in your home base, thus giving you another turn. In the last example let's say you pick up all the 6 seeds in your well E and place one in your well F, one in your home base, and one in your opponent's wells A', B', C' and D'. Notice the number of seeds in different wells on the board: 5 in your home base, none in your wells B and E, 6 in your opponent's wells A', B', C' and D', etc." Armstrong 1997.
Confidence 100
Source Armstrong, W. 1997. "Island Wari and Mancala: Board Games from the Caribbean Islands and Africa." Wayne's Word 3. https://www2.palomar.edu/users/warmstrong/ww0603.htm. Accessed July 19, 2021.

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