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Evidence for Ko-app-paw-na
1 pieces of evidence found.
Id DLP.Evidence.776 Type Contemporary rule description Location 36°24'21.72"N, 105°34'25.29"W Date 1907-01-01 - 1907-12-31 Rules One player has a single piece, the other has twelve, playing as jackrabbits. The player playing as the jackrabbits attempts to move all of their pieces to the opposite side of the board until they form the same configuration as the starting position on the opposite side. Pieces move orthogonally to accomplish this. The opponent's goal is to capture one of the jackrabbits by hopping over it. Content "Tanoan Stock, Taos, New Mexico. Dr. T. P. Martin, of Taos, describes the following game, the name of which translated into English is Indian and jack rabbits: 'Two play. A diagram of sixteen squares is marked on the sand, as shown in figure [1105]. Twelve small stones are arranged at points where the lines intersect, on one side, as in the figure. The opposing player, occupying the one in the center at the beginning of the game, holds a stick, with which he points at the squares. The small stones are moved one at a time, and the object is to move them square by square without losing any until they occupy corresponding positions on the opposite side of the diagram. The player with the stick, who moves in turn, endeavors to catch the stones by jumping, as in draughts. Vocabulary: Name of the game, ko-app-paw-na, Spanish fuego de la liebre; board, or diagram, whee-e-na, Spanish reyes; pieces, ko-na, Spanish liebre; stick, tu-na-mah; to take a piece, con-con-we-la (the rabbit gets out from the man); some of the old men, however, shout au-gala, eat up." Culin 1907: 798.
Confidence 100 Source Culin, S. 1907. Games of the North American Indians. Lincoln: University of Nebraska Press.
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