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Evidence for Hufesay
1 pieces of evidence found.
Id DLP.Evidence.1225 Type Ethnography Location 12°47'11.73"N, 39°32'31.03"E Date 1971-01-01 - 1971-12-31 Rules 2x6 board. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents are picked up and sowing continues. When the final counter falls in an empty hole, the turn ends. If the empty hole is in the player's row, any counters in the opponent's opposite hole are captured. If a player cannot play, they pass their turn until they are able. The player who captures all of the counters wins. Players then count their pieces by p[lacing four in each hole, and the player who has more than their original number takes ownership of one of the opponent's holes for every four counters more than the original number that have been taken. If no player took four more than the original, the player with three extra gets the hole, if each player has two extra they draw lots to see who gets an extra hole. Play then begins again as before. Play continues until one player owns all of the holes. Content "Hufesay This game called hufesay, or "collecting," is based on two rows of six holes with four balls per hole, and has a system of capturing possibly more typical of the game of southern Ethiopia. The game begins with the first player picking up the contents of any of the holes on his row, after which, moving always in an anti-clockwise direction, he would drop them one by one on the ensuing holes, picking up the contents of the hole on which he dropped the last ball in his hand, and stopping on alighting on an empty hole. Should this happen on one of his holes, he captured the contents of his opponent's opposite hole, the ball effecting this capture being left on the board, and it was then his opponent's turn to move. Play would continue throughout in this way, a player always capturing the contents, if any, of his opponent's hole opposite one of his own empty holes in which he stopped with the last ball in his hand. A player unable to move for lack of counters in any of his holes would temporarily stop playing, whereupon his opponent would continue to move, but the first player would resume play as soon as any balls came back to his row. Tules for the count-down at the end of the round, and for the opening of later rounds are the same as those given above for Maqalé." Pankhurst 1971: 174. Confidence 100 Ages Adult Genders Male Source Pankhurst, R. 1971. Gabata and Related Board Games of Ethiopia and the Horn of Africa. Ethiopia Observer 14(3):154-206.
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