background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Evidence for Andada

1 pieces of evidence found.

Id DLP.Evidence.1177
Type Ethnography
Location 15° 6'26.82"N, 37°35'26.68"E
Date 1977-01-01 - 1977-12-31
Rules 2x12, 15, 18, 21, or 24 board. Two counters per hole. Typically played by a team of players, who consult each other about the moves to be made. Sowing occurs most commonly in an anti-clockwise direction, but can be played clockwise if the players agree. Play begins with one player picking up the counters in one of the holes in in their row and sowing them, then picking up the counters in the hole following the one in which the last counter was sown, and continuing to sow in this way until there is a pattern of holes with three counters alternating with empty holes. The players then decide who gets to play first. Players sow counters from a hole in their row in the agreed-upon direction. When the final counter lands in an occupied hole, these counters are picked up and sowing continues. When the last counter falls into an empty hole, the sowing ends. If the sowing ends in the player's own row, any counters in the opponent's hole opposite are captured. Once both players are reduced to only single counters in their holes, when a player reaches the end of their row with a counter, it is captured instead of continuing to sow it to the opponent's rows. The player who is the last in possession of counters wins.
Content "This game (Game 10), spoken of in Kunama as andada is based on two long rows each of from twelve to no less than twenty-four holes—a length of row unknown elsewhere in Ethiopia, but almost equalled by the 20-hole rows used in some games of Nigeria—with two balls per hole, and is mainly played by elders. More than two players often play in which case each side would be apportioned equally into two, three, or four portions, one for each player. The game would then become a contest between two groups of players, each of which would consult among itself how best to move, who on any side actually moved the counters being largely a matter as to who was nearest to the balls on the move. The game can be played by agreement either in an anti-clockwise or, less common, in a clockwise direction, the very possibility of clockwise play being itself unusual in the Ethiopian region. Play begins with an opening gambit whereby a player starting anywhere on his row would pick up two counters and drop them into the next two holes after which he would take up the next pair of balls and proceed in this way, thereby redistributing all the balls into a 3, 0, 3, 0 patter which would develop exactly provided the number of holes per row was twelve or other multiple of three. On the completion of this gambit the players would decide by agreement who should begin the game proper, this decision being once more unusual among Ethiopian board games in having apparently no relation to the question as to whom effected the pre-play gambit. The first player to move would pick up the entire contents of any of his holes and then drop the counters one by one in the following holes. If the last ball fell on an occupied hole he would, as in most Ethiopian board games, pick up its contents and continue to distribute them one by one, proceeding in this manner until he alighted on an empty hole whereupon he would stop. If this happened in one of his own holes he would take and put aside the contents, if any, of his opponent's opposite hole, whereupon the move came to an end. The players would thus move alternately, each attempting, especially towards the end of the game, to fill the hole towards the rear of his line of play and to empty the corresponding holes of his opponent. As soon as both sides were reduced to the possession of only single balls the game enteres its final and untypical phase, during which a player reaching the end of his row with any ball would put it with his takings instead of moving across on to his opponent's side, the player remaining last in possession of one or more counters being the winner of the game." Pankhurst 1971: 170.
Confidence 100
Ages Elder
Genders Male
Source Pankhurst, R. 1971. Gabata and Related Board Games of Ethiopia and the Horn of Africa. Ethiopia Observer 14(3):154-206.

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council