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Evidence for Kolica Atárakua

1 pieces of evidence found.

Id DLP.Evidence.1240
Type Ethnography
Game Kolica Atárakua
Location 19°32'53.05"N, 102°13'34.92"W
Date 1944-01-01 - 1944-12-31
Rules Board layout. Two players. Four pieces per player, played with four stick dice. The are round on one side, flat on the other, and the round side of one has horizontal stripes, another has cross-hatching, the other two remaining blank. The throws are as follows: One flat side up = 1; two flat sides and at least one blank round side up = 2; two flat sides and both marked round sides up = 35; four flat sides up = 5; four round sides up = 10; three flat sides and one blank round side up = 3; three flat sides and cross-hatched round side up = 15; three flat sides and striped round side up = 20. The throw may only be applied to one piece. Pieces enter from the midpoint of the sides and proceed along the track in the middle, then back to the edge following that track and making a circuit of the board, returning back to the center when it has traveled along the entire perimeter. If a piece lands exactly on the points where the tracks cross in the center, the piece starts again from the beginning, but remains in the center of the board until it does so. The goal is for pieces to pass the points where the center tracks intersect after traveling all the way around the board with all four pieces. If a player lands on the same space as an opponent's piece, the opponent's piece must again start from the beginning.
Content "Kolica atárakua. This game is a version of quince or patolli. A course or track is drawn on the ground or on a board. Two players compete, each with four pieces called moskúkua. The players start at two opposing points called apórun. The course followed by one player is indicated in the figure. Each piece is advanced in accordance with the score made by throwing four stick dice. The players take turns throwing the dice and moving the pieces. A player may apply the score made in one throw to only one piece. If a piece comes to rest on the points marked B, it is said to be burned and must be started again at A, but until it is put in play again it must rest at point C, kurínckua or bonfire. While on the interior part of the course the pieces of the two players will never stop on the same spot, but on the outer part of the route this may happen. In this case the second arrival "kills" the first, which then must begin again at A. Until put in play again a "killed" piece must stay in circles D or E according to the player to whom it belongs,. Points F are called Anájcikun or summit. Once a piece makes the circuit of a loop at the corner of the board, it does not touch point G a second time, but goes instead to point H, unandándani. In this way there is no possibility of confusion as to whether a piece is entering or leaving the loop. To complete the course each piece enters the interior track a second time. If the piece safely reaches any spot past point B it is regarded as having finished the circuit. The player who first gets all four of this pieces past B wins the game. The dice are called kolicatarakua. Theya re half round on the side, flat on the other and are about a palm breadth in length. Usually two sticks are split in half to make the four dice. The round side of one die is painted with parallel lines, while a second is painted with crossed lines. Figure 5 shows the markings and methods of scoring. The game is played especially during the rainy season. On the eve of the feast of Assumption, August 15, it is played in the house of the caretakers of the saint or cargueros. On the day of the fifteenth it is played in the plaza. On this occasion money bets are often made." Beals and Carrasco 1944: 519-521.
Confidence 100
Ages Adult
Spaces Inside, Outside, Ritual
Source Beals, R. and P. Carrasco. 1944. 'Games of the Mountain Tarascans.' American Anthropologist 46: 516-522.

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