background Ludii Portal
Home of the Ludii General Game System


Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About

Evidence for Shodra

1 pieces of evidence found.

Id DLP.Evidence.1408
Type Ethnography
Location Soyot
Date 1913-01-01 - 1913-12-31
Rules 8x8 checkered board, with the left corner black for each player. Pieces with specialized moves, as follows: Noyion (x1): moves one space in any direction; Merzé (x1, "dog"): moves one space diagonally; Taba (x2, "camel): move two spaces diagonally, jumping over the first square; Ot (x2, "horse"): move as a Chess knight; Targa (x2, "cart"); moves orthogonally over any distance; Oi (x8, "child"): moves one space forward orthogonally, one space forward diagonally to capture. May move two spaces on the first turn of the game. When it reaches the opposite edge of the board, it is promoted to Merzé. Pieces are captured when an opponent's piece moves to the square occupied by that piece. The goal is to checkmate the Noyion, and it must not be in check at the end of the playere's turn, if possible. If checkmate is made without capturing all of the Oi, the game is a draw.
Content "E.K. Yakovlef, who has also travelled beyond Sayan and in Mongolia, supplied the nomenclature that I have given above as no. 12 in the Table on p. 367 from the description of a Soyot lama named Soitken-kolen, and continued: Peculiarities in the rules of the game: the board was always so placed that the corner square to the left of each player was black, an entirely superfluous convention in view of the following: the K and Q do not occupy a fixed position but always stand side by side on the middle squares of the border line, yet invariably so that the K stood opposite K, and the Q opposite Q. The positions of the remainind pieces were as usual. The Q moves in a diagonal direction only to the next square. If a P gets to the border line it becomes a merzé. Even if the merzé is not yet taken the P becomes one only after a move in the diagonal direction only to the next square. Only at the beginning of the game is it possible for a P to miss a square. At the end of the game there must be no P left, otherwise it is khaem-boshé, I.e. a drawn game. There is no castling, nor taking a P en passant." Murray 1913: 372.
Confidence 100
Ages Adult
Social status Clergy
Genders Male
Source Murray, H. J. R. 1913. A History of Chess. London: Oxford University Press.

     Contact Us

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council