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Evidence for The Concentration Game

4 pieces of evidence found.

Id DLP.Evidence.2240
Type Contemporary rule description
Location 6°19'3.94"N, 5°36'53.52"E
Ruleset Two Counters
Date 1948-01-01 - 1948-12-31
Rules Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from a hole in their row, sowing first into the hole from which the counters were lifted. When the final counter lands in a hole containing two counters, these counters are captured. The player captures like this seven times. The eighth captures happens when the final counter falls into a hole containing one counter; the next capture from a hole containing three; the next from a hole containing five; then repeating the pattern of one, three, five for the rest of the game. The player who captures the most counters wins.
Content "Concentration Game. This chapter 1 is the simplest part of the games. the Urise or gameboard consists of twelve holes Ten of these are holes for the dice in play. The two holes in the middle are called "Oguiro" and serve as stores where the winning dice are deposited. Each of the ten holes contains ten dice, making one hundred dice in all. The ten holes are composed of two leaders. They are:—The Edogun and the Oza, facing each other in the middle of the holes, and are partitioned by the two storing holes The game is played by two persons. Cowries are used as dice. Edogun is the leader of the righthand side and Oza the leader of the lefthand side. The Edogun plays or throws the dice first, next the Oza and then alternately. As a rule, no hole should be left to remain empty without a dice therein, except the holes where the dice are won. The following is the method of playing the game:—Two dice usually win another two dice in the holes seven times at each play and then revert to win one, three, five, and so on...A winner is known by the surplus of his dice and the loser is also known by smaller number of his dice in the holes, after the game has been played through." Egharevba 1951: 7.
Confidence 100
Source Egharevba, J. 1951. Benin Games and Sports. Sapele: Central Press.

Id DLP.Evidence.2241
Type Contemporary rule description
Location 6°19'3.94"N, 5°36'53.52" E
Ruleset Three Counters
Date 1948-01-01 - 1948-12-31
Rules Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from a hole in their row, sowing first into the hole from which the counters were lifted. Captures are made when the final counter lands in a hole containing three counters. The first three captures are made in this way. The fourth capture is made from a hole containing one counter, he next from a hole with three, the next from a hole with five, repeating in the pattern of one, three, five.The player who captures the most counters wins.
Content "Three dice wont(sic) win another three dice in the hols three times and then revert to win one, three and five dice." Egharevba 1951: 7.
Confidence 100
Source Egharevba, J. 1951. Benin Games and Sports. Sapele: Central Press.

Id DLP.Evidence.2242
Type Contemporary rule description
Location 6°19'3.94"N, 5°36'53.52"E
Ruleset Four Counters
Date 1948-01-01 - 1948-12-31
Rules Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from a hole in their row, sowing first into the hole from which the counters were lifted. Captures are made when the final counter lands in a hole containing four counters. the first three captures are made in this way, then the fourth capture is from a hole containing one counter, the next from a hole containing three, and the next from a hole containing five, repeating the patter of one, three, five for subsequent captures. The player who captures the most counters wins.
Content "Four dice usually win another four dice in the holes three times, and then revert to one, three, and five dice respectively." Egharevba 1951: 7.
Confidence 100
Source Egharevba, J. 1951. Benin Games and Sports. Sapele: Central Press.

Id DLP.Evidence.2243
Type Contemporary rule description
Location 6°19'3.94"N, 5°36'53.52"E
Ruleset Five Counters
Date 1948-01-01 - 1948-12-31
Rules Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from a hole in their row, sowing first into the hole from which the counters were lifted. Captures are made when the final counter lands in a hole containing five counters. the first three captures are made in this way, then the fourth capture is from a hole containing one counter, the next from a hole containing three, and the next from a hole containing five, repeating the patter of one, three, five for subsequent captures. The player who captures the most counters wins.
Content "Five dice usually win another five dice in the holes three times, and then revert to win one, three, and five dice respectively." Egharevba 1951: 7.
Confidence 100
Source Egharevba, J. 1951. Benin Games and Sports. Sapele: Central Press.

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