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Evidence for Whyo

1 pieces of evidence found.

Id DLP.Evidence.686
Type Ethnography
Location 4°47'35.35"N, 8°13'51.55"E
Date 1951-01-01 - 1951-12-31
Rules 2x6 board with two stores. Four counters in each hole. Players sow in an anti-clockwise direction from a hole in their row. Sowing ends when the last counter falls into a hole, making it contain four counters, which are taken. Sowing also ends when the last counter falls into an empty hole. Sowing continues in any other scenario by picking up the contents of the hole where the last counter was dropped and continuing to sow. The game ends when one player can no longer move. The remaining counters are taken by the last player that was able to move and put into the store. A new round begins: The winner of the previous round now owns seven holes - the six in his row and the next hole in the opponent's row. Player takes fours from the extra hole.
Content Documented by K.C. Murray, Surveyor of Antiquities of Nigeria "7.5.37. Nigeria, Oron clan, Ibibio tribe, Oron, Calabar Pr.: Whyo (K.C. Murray). The informant said that the name whyo came from Lagos and was taken from the English 'why Oh', a slang expression referring to smart or deceitful tricks. It seems more likely that the name is a perversion of the Yoruba ayo, 'mancala.' 2x6 holes neatly cut in the ground; four beans (usually palm seeds) in each hole; several laps to the move; one round; play anticlockwise. The game only differs from 7.5.36 in the following particulars: when the game comes to an end, each player adds any beans left in his holes to his store, and if another game is played, the winner of the first game now owns seven holes, six in his own row and one in the opponent's row, and takes fours from his extra hole." Murray 1951: 186.
Confidence 100
Source Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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