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Evidence for Yucebao
1 pieces of evidence found.
Id DLP.Evidence.1451 Type Ethnography Location 26°51'26.45"N,100°13'38.11"E Date 1992-05-01 - 1992-05-31 Rules 2x5 board, with two stores. Five counters in each hole, with a large stone normally in each store, but which may be placed in any of the player's holes to start. The player owns the store to their right. Sowing proceeds in either direction, the first player chooses which and all sowing for the rest of the game proceeds in that direction. Sowing includes the stores. Players may sow from any hole on the board. If the last counter falls into a hole with counters, the counters in the next hole are picked up and sowing continues, and if this hole is empty, the counters in the hole following the empty hole are captured. If there is an unbroken sequence of alternating empty and occupied holes, the counters in the occupied holes are captured until there are two empty or two occupied holes. When the larger stone is sown into a hole with counters, those counters are taken by the player to whom the hole belongs. Likewise, any counters sown into a hole with a large stone are captured by the player to whom the hole belongs. When a player has no further counters, they may, if they wish, place one captured counter in each of their holes to continue playing, or may choose to end the round, and the opponent captures the remaining counters on the board. Another round begins: If a player is without a large stone, they must purchase one from the other player for five counters. Both players fill as many of their holes as they can with five counters. The player with more counters may continue filling holes, if possible, in a clockwise direction from the end of their row. Any remaining counters are lent to the player with fewer counters to fill their holes. Play continues until one player can no longer fill any holes.
Content "1. Yucebao is played by Bai people in Lijiang Prefecture, Lijiang County, Jinshan township, Shouxin village...Principal Informants: Hong Xuehua, 14, male, and Hong Caiyuan, 54, male, both Bai nationality. Interviewed May 1992. Configuration: 2x5, with stores. Five small stones in each regular hole, one large stone in each store (But see below for permissible variety). Players and their sectors: Two players only. Initially, a player's sector consists of the five holes on his side together with the store on his right. He may in fact place the large stone in any of the holes in his sector. Terminology: A deiqmo (sow) is one of the large stones. A deiqzi (piglet) is one of the small stones. Play: Play is in either direction, with standard relays and capture of pussa kanawa type. Deiqmo: The deiqmo are sown, relayed, and captured normally. They function as follows: Any hole containing a deiqmo is a sink for the player to whose sector the hole belongs. Hence the deiqmo are always singleton: a deiqzi sown into a hole containing a deiqmo is immediately captured by the owner of the hole; all the deiqzi lying in a hole into which a deiqmo is sown are likewise captured by the owner of that hole. Sowing a deiqmo also captures or relays in the normal way. It is not clear what results when a deiqmo is sown into a hole containing the other deiqmo...When a player whose turn it is has no stones in any of his holes, he may place one stone from his winnings in each of his holes and play. Otherwise, the opponent captures all remaining stones. Rounds: After the round ends. a player with no deiqmo must buy one from his opponent for 5 deiqzi. Both players then fill as many holes as they can. The leading player, if he has enough stones, merely expands his sector to contain as many holes as he can fill. Stones are lent, up to foiur, to permit a partially filled hole to be filled, but some details of this process remain to be checked." Eagle 1995: 55-56. Confidence 100 Ages Adolescent, Adult Genders Male Source Eagle, V. 1995. "Some Newly Described Mancala Games from Yunnan Province, China, and the Definition of a Genus in the Family of Mancala Games." In A. de Voogt, ed, New Approaches to Board Games Research: Asian Origins and Future Perspectives. Leiden: International Institute for Asian Studies, 48-63.
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