background Ludii Portal
Home of the Ludii General Game System


Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About

Evidence for Chaupar

1 pieces of evidence found.

Id DLP.Evidence.1193
Type Contemporary rule description
Location 27°10'36.25"N, 78° 0'27.72"E
Date 1590-01-01 - 1590-12-31
Rules Four 3x8 rectangles arranged in a cross with a large empty square in the center. Two teams of two players, or by two players playing with two sets of pieces. The pieces move along the outer track of the board according to the throw of three four-sided dice with values of 1, 2, 5 and 6. Each player has four pieces, which begin on the sixth and seventh space of the central row and the seventh and eight space in the right hand row of the arm of the board belonging to the player. If a piece lands on a space occupied by an opponent, the opponent's piece is sent back to the starting position. If two of a player's pieces are on the same space, they cannot be sent to the beginning. In addition, if the player rolls doubles when there are two pieces on the same spot, both pieces may be moved together a distance equaling twice the value of the roll that is doubled. When three pieces are on the same spaces, if triple sixes are thrown the pieces may move twelve spaces together. The same rule applies for threes and twos, moving six and four, respectively. If a one, five, and six are thrown, Certain marked squares indicate spaces where pieces are safe from being sent back. After completing a circuit of the board, the pieces then move into the central row of squares in the arm where the player began. The player must then move off all of their pieces by an exact roll. If a player has removed all of their pieces from the board and their partner is still playing, the player rolls on what would be their turn and the partner moves according to these rolls in addition to their own turn. The player or team to remove all of their pieces from the board first wins.
Content "The game of Chaupar. From time of old, the people of Hindustán have been fond of this game. It is played with sixteen pieces of the same shape; but every four of them must have the same colour. The pieces all move in the same direction. The players use three dice. Four of the six side of each dice are greater than the remaining two, the four long sides being marked with one, two, five, and six dots respectively. The players draw two sets of two parallel lines, of which one set bisects the other at right angles. These parallel lines are of equal length. The small square which is formed by the intersection of the two sets in the centre of the figure is left as it is; but the four rectangles adjoining the sides of the square are each divided into twenty-four equal spaces in three rows, each of eight equal spaces, as shown in figure (XVII). The game is generally played by four players, of which he puts two against the other two. Each player has four pieces, of which he puts two in the sixth and seventh spaces of the middle row of the parallelogram before him, and the other two in the seventh and eighth spaces of the right row. The left row remains empty. Each player moves his pieces, according to his throw, in the outer row, always keeping to the right, till he arrives at the outer left row of the parallelogram from which he started; and from there he moves to the middle row. When arrived at the latter place, he is puktah (ripe), and from here, he must throw for each of his pieces the exact number which will carry them to the empty square in the centre of the figure. he is now rasidah, or arrived. When a player is puktah or rasidah, he may commence to play from the beginning, which leads to amusing combinations. As long as a player keeps two of his pieces together, the adversary cannot throw them out. If a player throws a double six, he can move two pieces over twelve spaces, provided the two pieces stand together on one field; but he is allowed to move them only six fields onwards, should he prefer doing so. A similar rule holds for double fives, &c. A throw consisting of six, a five, and a one, is called khim (raw); and in this case, two pieces, provided they are together on the same field, may each be moved six fields forwards, and every single piece twelve fields,. If a player throws three sixes, and three of his four pieces happen to stand on one field, he may move each of them over twelve fields. A similar rule holds, if a player throws three twos, or three ones. There are many other rules for particular cases. If a player has brought his four pieces into the central square, he throws, when his turn comes, for his companion, to get him out too." Abu' Fazl 1590: 303-304.
Confidence 100
Ages Adult
Social status Elite, Royalty, Nobility
Genders Male
Source Abu'l Fazl. 1590. Ain-i-Akbari. Trans. H. Blochman. (1878). Calcutta: Baptist Mission Press.

     Contact Us

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council