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Evidence for Ashta-kashte
1 pieces of evidence found.
Id DLP.Evidence.2050 Type Ethnography Location Ancient India Date 1892-01-01 - 1892-12-31 Rules 7x7 board. The central square, as well as the central square on each edge of the board, is marked with an X. Two to four players. Four pieces per player. Four cowries used as dice, the values are equal to the number of mouths which land face up; when all mouths are down the value = 8 and a "grace," all mouths up = a grace. Throws giving a grace also allow the player to throw again. Players are not obliged to play their throws if they do not wish to. Pieces enter the board with a grace on the marked square on the edge closest to the player. Pieces move along the outer squares of the board in an anti-clockwise direction. Upon reaching the square before the marked square where the player enters their pieces, the track proceeds in the left corner (respective to the player) of the next concentric track of squares, and proceeds in a clockwise spiraling track toward the central marked square. When a player's piece lands on a square occupied by an opponent's piece, the opponent's piece is removed from the board, and the player gains another throw. Pieces cannot be removed from the board if they are resting on a marked square. Players may enter their pieces onto the board when an opponent's piece is resting on their starting place. This first player to move all of their pieces to the central square by exact throws wins.
Content Ashta-Kashte One-Eight. The game can be played by two, three, or four players. Each player has four men which he enters in castle in front of him. The men move according to the numbers shown on the diagram. When the outer circuit is completed against the sun, to square 24, the course is reversed till they arrive at the centre 49, when they are taken off. PIeces occupying a castle cannot be taken. Pieces may enter on their entering castle, even though occupied by an opponent. If doubles are made on any other square, they can only be taken by doubles. The moves are regulated by four cowries; all mouths down reckon as 8 and a grace, and throw again; all mouths up reckon as a grace, and throw again; all other numbers reckon by the number of mouths up. On throwing 8 and a grace, they may be played separately. A player is not obliged to play his throws. On taking an opponent, you throw again." Falkener 1892:265-266. Confidence 100 Source Falkener, E. 1892. Games Ancient and Oriental and How to Play Them. London: Longmans, Green and Co.
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