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Evidence for Şeş-Beş
1 pieces of evidence found.
Id DLP.Evidence.2445 Type Ethnography Game Şeş-Beş Location 39°35'29.31"N, 48°58'34.31"E 41° 3'4.40"N, 47°24'54.19"E 39°30'8.75"N, 45° 1'45.55"E Date 2024-07-18 - 2024-08-06 Rules Played on a tables board, with fifteen pieces per player and two six-sided dice. All fifteen of a player's pieces begin on the space in the row opposite the player, on the rightmost spot. Play proceeds in a counter-clockwise direction.
Players throw the dice to see who plays first; the player who throws the highest plays first.
The pieces move each piece according to the values presented on the dice thrown on their turn. When doubles are thrown, the value of each die is played twice.
Pieces cannot land on a space that is occupied by one or more pieces belonging to the opponent.
A player can only move one piece from the starting position on each turn, except in two circumstances. A player can move two pieces from the start only once in the game with a double 6 or double 4 if it is on the first throw.
Rolling 6 and 5 (şeş-beş) moves a piece directly from the starting position to the bar; from there it moves into the third quarter of the board.
A player cannot occupy six spaces in a row unless one of your opponent’s pieces have moved beyond the six blocked spaces.
Once a player has moved all of their pieces into the final quarter of the board, they may start to bear off, moving the pieces into the position from which they began the game.
A players bear off with an exact throw to get to the starting position. If the player throws too high of a number for the pieces left, they bear off the farthest piece from the starting position.
The game is played in rounds, until a player reaches a score of three, winning one point for each game won. If a player bears off all of their pieces before the opponent bears off any, it is called mars and the player wins two points for that game. Content Rules as observed in Salyan, Xanliqlar, and amoong Karabakh Refugees on GameTable STSM in July and August 2024 by Walter Crist and Aslan Gasimov: Nərd taxta: “wooden nard”
Most common also called şeş-beş (six-five); called Uzun nərd (“Long nard”, after the long row of pieces for each player at the start) in Nakhchivan.
Box with 12 spaces on each side, six in each half of the box per side. The spaces have sockets along the edge in which the pieces fit, and the pieces are arranged vertically when more than one is in a space. They can also have the decorative points that are common elsewhere, but they do not always have them. The boxes are often decorated on the inside and the outside.
15 pieces per player (often sold with an extra for each).
Two six-sided dice, which are quite small.
Game play: Each player rolls one die to determine who goes first. The player with the highest number goes first.
When rolling the dice, they must land inside the game box. Otherwise, both dice are rethrown. If they land in a fashion where there is not a clear result, they are also rethrown. Proper etiquette is to throw the dice, rather than roll them.
When the dice are thrown, the values are said aloud using the Persian words for the numbers in the Baku region. In western parts of Azerbaijan, they used the Azerbaijani words for the numbers.
Dice values are played as in backgammon; the value of each die must be moved, undivided. You must play all dice values if possible.
Doubles (qoşa): the value of the throw is played twice. Each throw has a special name:
Double 1s: Yığannar or bir qoşa
2s: dülər
3s: sələr
4s: caharlar or dörd qoşa
5s: pənc qoşa or beş qoşa
6s: şeş qoşa or altı qoşa
Rolling six and five (şeş-beş): move a piece directly from the starting position to the bar; from there it moves into the third quarter of the board.
All fifteen of the player’s pieces begin on the space to the player’s top right. Pieces are moved in a counterclockwise direction back to the starting point.
No hitting in this game; a player can only place pieces on empty spaces or those occupied by their own pieces. The exception to this is when a player is bearing off, you may place pieces on that player’s starting point because the pieces there are out of play. You cannot occupy six spaces in a row unless one of your opponent’s pieces have moved beyond the six blocked spaces. This prevents a player from completely blocking their opponent from moving.
You can move two pieces from the start only once with a double six or double four if it is on the first throw; otherwise you may move only one piece from start (but may move other pieces already entered).
A player must get all of their pieces into their final quarter before bearing them off into the starting position.
When bearing off, you bear off with an exact throw to get to the starting position. If you throw too high of a number for the pieces you have left, you bear off the farthest piece from the starting position.
The game is played to three points. One point is awarded to the player who bears off first. If the player has borne off, and in the process blocked the opponent from being able to bear off any, they get 2 points, and this is called mars. Confidence 100 Ages All Social status All Spaces Inside, Outside, Public, Private, Communal Genders Female, Male
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