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Evidence for Romavóa
3 pieces of evidence found.
Id DLP.Evidence.1393 Type Ethnography Game Romavóa Location Tarahumara Date 1791-01-01 - 1791-12-31 Rules Two players, played with dice, dice are marked, pieces are moved along the board. Content "Pátolle ist ein einfältiges Weiberspiel, woben sie sich mit kleinen eingeschnittenen und gezeichneten holzlein unterhalten. Diese werden entweder aus einem in der luft hangenden Hut von unten auf mit der Faust herausgestocken, oder es sitzen bende Parthenen auf der Erde gegen einander, machen zwischen ihnen einen kleinen Zaun, auch von kleinen Holzlein, und treiben ihre gezeichnete Holzlein mit einer Peitsche aus der linken Hand über den Zaun. Wo nun die Holzlein niederfallen, und die eingeschnittenen Strichlein darzeigen, so wird eben so, wie ben dem Wurfelspiele, der Gewinn oder Berlust angerechnet. " Steffel 1791: 342-343. Confidence 100 Source Steffel, M. 1791. Tarahumarisches Wörterbuch.
Id DLP.Evidence.1691 Type Ethnography Game Romavóa Location 27°10'7.14"N,107°45'51.30"W Date 1930-10-01 - 1931-07-31 Rules Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. Two pieces per player. Four stick dice are used, each with one marked side. Each die is marked differently for a different value: 4, 6, 14, 15. The throws are as follows: All marked sides up = 5; three marked sides up = 3; two marked sides up = 2, one marked side up = the value of the marked side; zero marked sides up = 10. Throws of 14 may instead be played as a throw of 1, whenever the player chooses. Players’ pieces enter on the branching arcs. Players move in opposite directions around the board, and then back down the arc in which they started, moving their pieces off the board. If a player lands on the same spot as the opponent, the opponent’s piece is removed from the board and must re-enter. A player's piece is allowed to occupy the same space as that player's other piece. On the last side of the rectangle before completing a circuit of the board, only throws of 1, 2, or 3 are used. Players must make an exact throw to get a piece off the board. The player to get both of their pieces around the board, and then to reach the marked space with an exact throw. When a player's final piece is on the last space, a throw of 14 forces the piece off the board and it must start again from the beginning. The first player to remove their pieces from the board wins.
Content "Quince, a game on the order of parcheesi, is very common in some sections and utterly unknown in others. A rectangular court is marked off, and nine holes are made at each corner, names, one at the corner and four running along each side. At diagonally opposite corners is a tail, or goal, or five holes...Four sticks are used...these sticks are marked, on one side only, and valued at 4, 6, 14, and 15 points. Two players sit at opposite ends of the court in the game. Each one has two pebbles which he uses as counters. To play the game, a man takes all four sticks in his hand and bounces them, endwise, off a slanting rock at his feet (or a stone held in his hand) into the center of the court. On the basis of the resulting count, he moves one of his pebbles from the tip of the tail-goal around the figure. Then the other man bounces the sticks and starts his counters. Thus, throws are alternated and each player starts working his pebbles around the rectangle, the object of the game being to get both counters around the figure first. The sticks count according to the way they fall. They are marked on one side and count as follows (the "faces" refer to the marked sides): All four faces up...5; only three faces up...3; only two faces up...2; all four faces down...10; only face 4 up...4; only face 6 up...6; only face 14 up...14(or 1 point at times); only face 15 up...15. Either one of the two pawns may be moved. The players advance around the rectangle in opposite directions. When a player sees the points that his throw scores, he moves his first pawn that many holes, starting with the tip of the tail-goal. His opponent does likewise. Then he throws again. This time he had the choice of starting a new pawn or of continuing the same one. Thus the play continues. The winner must run his two pawns around the rectangle and completely out at the tip of the goal before the other accomplishes the same task. (Obviously, the opponent's tail-goal is not included in the course of a player.) There are a few setbacks and other rules: 1. The player and his opponent move around the course in opposite directions. When on a count, either pawn can be moved into the same hole that the opponent's pawn occupies and the opponent has to start his pawn over. (Both of a player's own pawns may be in the same hole, however.) 2. The 14 counter may value 14 or 1, as the player chooses. 3. On the home stretch, (I.e., the last side of the rectangle before the tail-goal, only counts of 3, 2, or 1 (the optional 14) may move the pawn. However, at the hole, just before the home stretch, a count can run as high as 15. 4. When a player's last pawn is in the last hole of the tail, a count of 14 (or 1) will cause the pawn to start over again. I could find no Tarahumara word that specifically referred to quince. Some say deétali, but this means "to play a game," and does not refer exclusively to quince. Lumholtz calls it domabóa, which , at the present time, means "let-us-play." Domaláka might well be the name for gaming-pieces...It is possible that this referred to the playing of quince at one time." Bennett and Zingg 1935:343-344. Confidence 100 Source Bennett, W. and R. Zingg. 1935. The Tarahumara: An Indian Tribe of Northern Mexico. GLorieta, NM: The Rio Grande Press.
Id DLP.Evidence.1692 Type Ethnography Game Romavóa Location Tarahumara Date 1892-01-01 - 1893-08-30 Rules Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. Four sticks, marked, as dice. Players move pieces according to the throws. Pieces move in opposite directions around the board. When a player lands on a spot with the opponent's piece, the opponent's piece is removed from the board and must re-enter. Content "Their greatest gambling game, at which they may plav even when tipsy, is quinze ; in Tarahiimare, romavóa. It is played with
four sticks of equal length, called romálaka and inscribed with certain marks to indicate their value. Practically they serve the same purpose as dice, but they are thrown in a different way. The player grasps them in his left hand, levels their ends carefully, lifts his bundle, and
strikes the ends against a flat or square little stone in front of him, from which they rebound toward his opponent. The sticks count in accordance with the way they fall. The point of the game is to pass through a figure outlined by small holes in the ground between the two
players. The movements, of course, depend upon the points gained in throwing the sticks, and the count is kept by means of a little stone, which is placed in the respective hole after each throw. Many accidents may impede its progress ; for instance, it may happen to be
in the hole into which the adversary comes from the opposite direction. In this case he is "killed," and he has to begin again from the starting-point. The advance is regulated by a number of ingenious by-laws, which make the game highly intellectual and entertaining. If
he has the wherewithal to pay his losses, a Tarahumare may go on playing for a fortnight or a month, until he has lost everything he has in this world, except his wife and children ; he draws the line at that. He scrup-lously pays all his gambling debts. The northern Tepehuanes also know" this game, and play with sticks eighteen to twenty inches long. As these larger sticks fly quite a distance off when rebound- ing, the players sit rather far apart." Lumholtz 1902: 278-281.
Confidence 100 Ages Adult Spaces Outside Genders Male Source Lumholtz, C. 1902. Unknown Mexico; A Record of Five years' Exploration among the Tribes of the Western Sierra Madre; in the Tierra Caliente of Tepic and Jalisco; and among the Tarascos of Michoacan. New York: Charles Scribner's Sons.
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