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Evidence for Dash Guti
2 pieces of evidence found.
Id DLP.Evidence.811 Type Ethnography Location 23°23'56.45"N, 80° 3'40.59"E Date 1923-01-01 - 1923-12-31 Rules Each player lays out the pieces on the board on the intersections of the lines, each filling all the intersections of the triangle closest to the player, plus the extra intersection to their right. Play moves to the next adjacent intersection connected by a line. Opponent's pieces can be captured by hopping over them. The player who captures all of the opponent's pieces wins. Content "Dash-guti (fig. 2) —The diagram for playing this game is shown above. It has some similarity with the bara-guti diagram in having the main square outline, the two diagonals, and the two lines joining the middle points of the opposite sides of the square, while in the tri-section of the diagonals and the drawing of the lines joining the points of the tri-section as shown in the figure, it recalls the type of diagram used in a Bhandara game. There is nothing new regarding the number of captures and the movement of the pieces.". Gupta 1924: 166.
Murray 1951: 70 incorrectly cites Gupta with the board excluding the left and right sides of the square. Confidence 100 Source Gupta, H. 1924. 'A few types of sedentary games prevalent in the central provinces.' Journal and Proceedings of the Asiatic Society of Bengal 20(5): 165–169., Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press., Gupta, H. 1924. 'A few types of sedentary games prevalent in the central provinces.' Journal and Proceedings of the Asiatic Society of Bengal 20(5): 165–169.
Id DLP.Evidence.849 Type Ethnography Location 25°12'35.98"N, 80°55'11.08"E Date 1904-01-01 - 1905-12-31 Rules Each player lays out the pieces on the board on the intersections of the lines, each filling all the intersections of the triangle closest to the player, plus the extra intersection to their right. Play moves to the next adjacent intersection connected by a line. Opponent's pieces can be captured by hopping over them. The player who captures all of the opponent's pieces wins. Content "Kowwu Dunki. There are several variants of this game. Of these, one, known as "Kowwa Dunki," is played on a board of 21 spaces, arranged as in the accompanying diagram (Fig. 4)...The rules...are the same as those of Ahtarah Gutti." Humphries 1906: 122. Confidence 100 Source Humphries, E. de M. 1906. Notes on "Pachesi" and similar games, as played in the Karwi Subdivision, United Provinces. Journal and Proceedings of the Asiatic Society of Bengal. 2(4): 117–127., Humphries, E. de M. 1906. Notes on "Pachesi" and similar games, as played in the Karwi Subdivision, United Provinces. Journal and Proceedings of the Asiatic Society of Bengal. 2(4): 117–127.
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