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Evidence for Raja Pasu Mandiri

1 pieces of evidence found.

Id DLP.Evidence.1937
Type Ethnography
Location 6°55'33.58"N, 79°51'29.14"E
Date 2000-01-01 - 2000-12-31
Rules 2x7 board, with three store holes. Three players. One player, the Raja, owns the three central holes in each row, one player owns the holes to the left and the other player the holes to the right. Seven counters in each hole. Players alternate turns sowing the counters in an anti-clockwise direction. When the final counter lands in a hole, the contents of the following hole are picked up, and sowing continues. If the following hole is empty, the contents of the next hole after that one are captured. Also, if at any point during the sowing a hole contains four counters, they are immediately captured. Play continues until all of the counters have been captured. If a player cannot play, they pass their turn, until captures are no longer possible, at which point the last person who played captures the remaining counters. A new round begins. The Raja gives each of the other players one counter. Players fill their holes with their captured counters, seven per hole. Any holes which can not be filled with seven counters are out of play. Play continues as before. A player plays as the Raja for three turns in a row, after which point it rotates to the next player. Play continues until only one player can fill holes on the board, this player becoming the winner.
Content "Raja Pasu Mandiri The rules of Raja Pasu also apply to the three-person variation with the following additions. Apart from a Raja and a Pasu, there now is also a Mandiri or Minister. The board is not divided in two rows, with each player owning one row. Instead the players divide the board in three sections. The middle three holes of both rows belong to the Raja, indeed the most important part. The Raja starts the game by spreading counters from his section in counter-clockwise direction over the two rows. According to the informants, he is also required to give one counter to each opponent after each game. A player is Raja for three games in a row. After the Raja starts, the next player is the Mandiri who owns two holes on both rows towards the left of the Raja (or right if desired). The other side of two holes on both rows belongs to the Pasu. The playing rules are identical to Raja Pasu; the holes possessed by the players may be started from and may be used to capture ‘fours’. If a player can no longer play, the player skips a turn until no capture can be made any longer by any player. The remai- ning counter(s) belongs to the last player. The captured counters are re-sown as in Raja Pasu with some holes being closed. Since the players take turns in being Raja (the Mandiri becomes Raja, the Raja becomes Pasu, etc.) the captured counters vary greatly. The game is not likely to end and the informants even had a borrowing system in case a player had too few counters to play with." de Voogt 2000: 96-97.
Confidence 100
Ages Adult
Genders Female, Male

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