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Evidence for Gwangsanghui
1 pieces of evidence found.
Id DLP.Evidence.2244 Type Contemporary rule description Location 37°34'45.69"N, 126°59'28.09"E Date 1783-01-01 - 1783-12-31 Rules 15x14 intersecting lines. There are diagonal lines connecting the corners of the square formed by the nine points in the central, the far left, and the far right of the second to fourth ranks, on each player's side. These are palaces. The pieces are as follows: Marshal (x1): placed in the center of the central palace, no movement restrictions but must remain in the palace; Advisor (x2), placed to the right and left of the Marshal, no movement restrictions, but cannot leave the palace; Elephant (x2): placed to the right and left of the Advisors, moves one step orthogonally and then two spaces diagonally, but all intervening spaces must be empty; Chariot (x2): placed to left and right of the Elephants, moves orthogonally any distance; Cannons (x2): placed on the front two corners of the central palace, move with the help of another piece, except the other Cannon, cannot capture another Cannon; Horse (x2)" placed two spots in front of the Elephants, moves orthogonally one space and diagonally another, jumping over an intervening space; Vanguard (x1): placed in front of the central palace, moves any distance orthogonally or diagonally, but cannot move to a rank at or behind the front of the palace; Rearguard (x1): placed behind the central palace, moves any distance orthogonally or diagonally, cannot move beyond the back of the palace; Elite officers (x2): placed to the left and right, of the palace, moves orthogonally any distance, can enter the palaces but cannot move beyond the three ranks on which the palaces are located; Travelers (x2): placed at the front left and right, moves diagonally two spaces, but the intervening space must be empty; Ambush (x2): placed bottom left and right, moves one move of the Horse and then another diagonally or orthogonally, cannot capture; after being captured it remains on the board; Infantry (x6): placed in two groups of three flanking the space in front of the Vanguard, move one step orthogonally forward or sideways; Cavalry (x6): placed in two groups of three flanking the Infantry, move one space orthogonally or diagonally forward or sideways; General (x2): each placed at the center of the left and right palaces, no movement restrictions but must remain in their palace; two more Advisors behind each General, and a Chariot and Elephant to each side of each General; on the front corners of the left and right palaces are a Horse and a Cannon, the Chariot being on the right on the right palace and the left of the left palace. The player who captures the opponent's Marshal wins. Draws are not possible. Captured pieces are placed in the capturing player's camp, can be "held as hostages." Content Passage from Noeyonjip, from Nam Yu-Yong at the order of King Jeongjo, translated in Cazaux and Knowlton (2017:365-366 ): "Gwangsanghui is derived from the game of janggi but it is more extended. Its board is composed of 15 columns and 14 rows, totaling 210 points. The pieces are distributed on 90 points on North and South, forming three army corps. The central corps lies on 45 points, 21 forming the inner camps, counting 7 columns and 3 lines in the North, with a 9-point palace in the middle, where the Marshal is placed in the center. The two Counselors, who are Advisors, are placed behind, at left and right of the Marshal. The two Elephants, elite troops, are placed at left and right of the Advisors. The two Chariots, pounding units, are placed at left and right of the Elephants. The two Cannons, strong charging units, lie on two of the palace's corners. The two horses, rapid esecuting units, are placed before the Elephants with one step in between. The 24 points that encompass the inner camp from the outer camp; one Vanguard, protecting the front, keeps the South. One rear general, a Rearguard, keeps the North. The two elite officers, fantastic doorkeepers, are placed one at the East, the other at the West. At South-East and South-West, the two travelers, Mobile units; at North-East and North-West lie two concealed units which are Ambush units.At one step distance from the Vanguard is the palace's door; Infantry and Cavalry units are posted separately, by groups of three, on the columns on the left and on the right of the doors, keeping the East and the West. Cavalry pieces are the cavalry troops; Infantry pieces are the infantry soldiers; there are six for each category. One each left and right side of the army, there are 15 points with a 9-point palace, always with a General in its center. An Advisor sits behind each General. A Chariot and an Elephant are placed on both Advisor's sides. A Horse and a Cannon stay on the 9-palace's East and West corners. For the right camp, the Chariot stays on the right with the Horse being on the West, this is the organization of the lines. The first Marshal moves inside the 9-palace with no constraint, but cannot go out of it. The left and right Generals are like the first Marshal, they stand in the middle of their troops, helping them, and cannot go out from there. The Vanguard stays outside without entering inside, and moves without constraint. The Rearguard stays inside without going out, and moves without constraint. The Advisor moves like the General. The Chariot moves vertically and horizontally without constraint. The Cannon shall move with another piece's help, except from another Cannon, and cannot capture a Cannon. The Horse moves on oblique step, the Elephant moves three oblique steps, however the Horse must have a free shoulder and the Elephant must have a free shoulder and belly, or it cannot move...The Cavalry moves half an oblique step. The Infanty moves one step. Cavalry and Infantry may move sideways but cannot retreat. The Mobile unit moves two oblique steps, it must have free heart or it cannot move. The Ambush unit moves an oblique step and half; the Ambush unit cannot capture; after being captured it remains an Ambush. The Elite unit moves as a square, it can enter any palace withoutb constraint, however it cannot leave the three lines of the palaces. Capturing the first Marshal achieves victory; it is not possible to have a draw. This is a great feature. The danger comes from the General's left and right sides, the prisoners belong to their winner's camp, they may be kept as hostages. Both armies mobilize; before the soldiers' lines have crossed each other, no capture can be made, this is the end of the rules." Confidence 100 Ages Adult Social status Elite, Nobility Genders Male Source Cazaux, J.-L. and R. Knowlton. A World of Chess: Its Development and Variations throught Centuries and Civilizations. Jefferson, North Carolina: McFarland and Company, Inc.
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