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Evidence for Zohn Ahl
1 pieces of evidence found.
Id DLP.Evidence.1446 Type Ethnography Location 34°43'14.35"N, 95°53'57.00"W Date 1898-01-01 - 1898-12-31 Rules The board is roughly rectangular. there are six points on either side, with each side divided in half by two short parallel lines.There are four arcs in the corners of the "square". The spaces between the points and lines are the playing spaces. Players play on two teams. One stick, serving as the playing piece, per team, which start one each on the parallel lines on the bottom side. Each team has four scoring sticks. There are four throwing sticks, blank on one side and marked on the other. The number of marked sides is the value of the throw, except when all are face up, which scores 5, and when only blank sides are up, which scores 10. Throws of 5 or 10 give the player another throw. All of the players on team team throw before the players of the other team throw. Each team moves in an opposite direction around the board. If a team's stick lands in the space opposite the starting space, the team forfeits one of their scoring sticks to the other team, and begins again from start. If a player lands on the same space as the opposing team's stick, the opposing team's stick is sent back to start, and the playing team wins a scoring stick from the opposing team. When a team reaches the starting point, having completed a circuit of the board, the team wins a scoring stick from the opposing team. They then play the remaining count of their throw on the next turn. When one team captures all of the scoring sticks, they win.
Content "Zohn Ahl, commonly known as the "Awl Game." Kiowa Indians, Indian Territory, United States. (a) A cloth, called the "awl cloth." (b) Two awls. (c) Flat bowlder, called the "awl stone." (d) Four prepared staves, called ahl or "wood." (d) Eight other sticks, to be used as counters. The "awl cloth" (fig. 6) is divided into points by which the game is counted. The curved lines upon it are called "knees," because they are like the knees of the players. The space between the parallel lines 1 and 1 and 20 and 20 is called "the creek," and the correpsonding spaces between the parallel lines at right angles are called the "dry branches." Three of the "ahl sticks" (fig. 7) have a red stripe running down the middle and one has a blue stripe. They are held by the player in one hand and struck downward, so that their ends come on the "ahl stone" with considerable force. If all the sticks fall with the sides without groover uppermost, the play is called "white," and counts ten. If all the grooved sides come uppermost, it is called "red," abnd counts five. both of these throws entitle the player to another throw. If one grooved side is uppermost, it counts one; two grooved ssides, two, and three grooved sides, three. The game is played by any even number of girls or women (never by men or boys), half on one side the lines N S and half on the other. The flat ahl stone is placed in the middle of the cloth, and the players kneel on the edge. The two awls are stuck in the creek at 1 1. The player at A makes the first throw, and the throwing goes around the circle in the direction of the hands of a watch, each side counting the results of each throw on the "awl cloth" by sticking its awl just beyond the mark called for by the results of the throw. The moves are made in opposite directions, as indicated by the arrows. If in counting any awl gets into the "creek" at N, that side must forfeit a counter to the other side and be set back to the "creek" at S. That side is then said to have fallen into the "creek," the object being to "jump over." If in their passage around the circle the two "awls" get in the same division, the last comer is said to whip or kill the former, who forfeits a counter, and is set back to the beginning. The counting continues until one gets back to the "creek" at S. The one first at S received a counter, and if there is more than enough to take it to the "creek," the surplus is added to the next round; that is, the "creek" is jumped, and the "awl" put beyond it as many points as may be over. When one side wins all the counters, it conquers." Reported to S. Culin by H. L. Scott. Culin 1898: 686-689. Confidence 100 Ages All Genders Female Source Culin, S. 1898. Chess and Playing-Cards. Washington: Government Printing Office.
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