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Evidence for Säntäräj

1 pieces of evidence found.

Id DLP.Evidence.1402
Type Ethnography
Game Säntäräj
Location 8°58'34.27"N, 38°45'29.98"E
Date 1892-01-01 - 1971-12-31
Rules 8x8 board. The pieces move as follows, with the number per player: 1 x Negus (king): moves one space orthogonally or diagonally. 1 x Ferz (counselor): One square diagonally. 2 x Der (castle): Any number of spaces orthogonally. 2 x Säbä (man): Three squares diagonally, jumping over the first two. 2 x Färäs (horse): Moves as a chess knight. 8 x Médéq: Moves one space forward orthogonally; one space forward diagonally to capture. No en passant. Promoted to Ferz or any other piece that has already been captured by the opponent when reaching the eighth rank. No castling, except in the opening phase. In the opening phase, players play simultaneously at will, with no turn structure, until the first piece is captured, at which point turns alternate for the main phase of the game. Castling is allowed during the opening phase, and pawns may move any distance forward. If only a player's Negus remains, the opponent must checkmate it in ten moves or less, or the game is a stalemate. The player who checkmates the king wins.
Content Account of the rules of Säntäräj from historical sources and with clarifications by Ras Imru Haile Selassie, former Governor of Gojjam and Regent of Ethiopia. Pankhurst 1971a: 158-164.
Confidence 100
Ages Elder, Adult
Social status Elite, Royalty, Nobility
Genders Male
Source Pankhurst, R. 1971a. "History and Principles of Ethiopian Chess." Journal of Ethiopian Studies 9(2): 149-172.

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